--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] ENT.Type = "point" ENT.Base = "base_point" ENT.Damager = nil ENT.KillName = nil function ENT:KeyValue(key, value) if key == "damager" then self.Damager = tostring(value) elseif key == "killname" then self.KillName = tostring(value) end end function ENT:AcceptInput(name, activator, caller, data) if name == "SetActivatorAsDamageOwner" then if not self.Damager then return end if IsValid(activator) and activator:IsPlayer() then for _, ent in ipairs(ents.FindByName(self.Damager) or {}) do if IsValid(ent) and ent.SetDamageOwner then Dev(2, "Setting damageowner on", ent, ent:GetName()) ent:SetDamageOwner(activator) ent.ScoreName = self.KillName end end end return true elseif name == "ClearDamageOwner" then if not self.Damager then return end for _, ent in ipairs(ents.FindByName(self.Damager) or {}) do if IsValid(ent) and ent.SetDamageOwner then Dev(2, "Clearing damageowner on", ent, ent:GetName()) ent:SetDamageOwner(nil) end end return true end end