--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] att.PrintName = "40mm Buckshot Grenades" att.AbbrevName = "Buckshot" att.Icon = Material("entities/att/arccw_uc_40mm_generic.png", "mips smooth") att.Description = "Officially desginated the 'Multiple Projectile Anti Personnel' ammunition, these grenades are effectively large buckshot rounds containing 20 pellets.\nIntended to be used when the enemy is too close to use explosives." att.Desc_Pros = { "uc.40mm.buckshot" } att.Desc_Cons = { } att.Desc_Neutrals = { } att.Slot = "uc_40mm" att.AutoStats = true att.Override_ShootEntity = false att.Override_Num = 20 att.Override_Damage = 18 * 20 att.Override_DamageMin = 6 * 20 att.Override_Range = 50 att.Override_RangeMin = 5 att.Override_HullSize = 0.5 att.Override_AccuracyMOA = 50 att.ActivateElements = {"40mm_buckshot"} att.Hook_SelectReloadAnimation = function(wep, anim) return anim .. "_shotgun" end att.Hook_GetShootSound = function(wep, fsound) if fsound == wep.ShootSound then return ")^/arccw_uc/common/gl_fire_buck.ogg" end end att.Hook_GetDistantShootSound = function(wep, distancesound) if distancesound == wep.DistantShootSound then return ")^/arccw_uc/common/gl_fire_buck_dist.ogg" end end if engine.ActiveGamemode() == "urbanstrife" then att.PenetrationAmmoType = "buckshot" end