--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- Copyright (c) 2018-2020 TFA Base Devs -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. function EFFECT:Init(data) local ply = data:GetEntity() local ent if IsValid(ply) and ply:IsPlayer() then ent = ply:GetActiveWeapon() end local sfac = (IsValid(ent) and ent.Primary and ent.Primary.Damage) and math.sqrt(ent.Primary.Damage / 30) or 1 local sfac_sqrt = math.sqrt(sfac) local posoffset = data:GetOrigin() local forward = data:GetNormal() local emitter = ParticleEmitter(posoffset) for i = 0, math.Round(8 * sfac) do local p = emitter:Add("particle/particle_smokegrenade", posoffset) p:SetVelocity(90 * math.sqrt(i) * forward) p:SetAirResistance(400) p:SetStartAlpha(math.Rand(255, 255)) p:SetEndAlpha(0) p:SetDieTime(math.Rand(0.75, 1) * (1 + math.sqrt(i) / 3)) local iclamped = math.Clamp(i, 1, 8) local iclamped_sqrt = math.sqrt(iclamped / 8) * 8 p:SetStartSize(math.Rand(1, 1) * sfac_sqrt * iclamped_sqrt) p:SetEndSize(math.Rand(1.5, 1.75) * sfac_sqrt * iclamped) p:SetRoll(math.Rand(-25, 25)) p:SetRollDelta(math.Rand(-0.05, 0.05)) p:SetColor(255, 255, 255) p:SetLighting(true) end emitter:Finish() end function EFFECT:Think() return false end function EFFECT:Render() return false end