--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include('shared.lua') /*----------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/vj_hlr/hl1/headcrab_baby.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want ENT.TurningSpeed = 60 -- How fast it can turn ENT.EntitiesToNoCollide = {"npc_vj_hlr1_gonarch"} -- Entities to not collide with when HasEntitiesToNoCollide is set to true ENT.StartHealth = 5 ENT.VJC_Data = { ThirdP_Offset = Vector(10, 0, 0), -- The offset for the controller when the camera is in third person FirstP_Bone = "Bip01 Neck", -- If left empty, the base will attempt to calculate a position for first person FirstP_Offset = Vector(0, 0, 4), -- The offset for the controller when the camera is in first person } ENT.LeapDistance = 180 -- The distance of the leap, for example if it is set to 500, when the SNPC is 500 Unit away, it will jump ENT.NoChaseAfterCertainRange_FarDistance = 150 -- How far until it can chase again? | "UseRangeDistance" = Use the number provided by the range attack instead ENT.LeapAttackVelocityForward = 40 -- How much forward force should it apply? ENT.LeapAttackVelocityUp = 150 -- How much upward force should it apply? --------------------------------------------------------------------------------------------------------------------------------------------- ENT.LeapAttackDamage = 5 ENT.GeneralSoundPitch1 = 120 ENT.GeneralSoundPitch2 = 120 -- Custom ENT.BabH_Mother = NULL --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnInitialize() self:SetCollisionBounds(Vector(5, 5, 10), Vector(-5, -5, 0)) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnAlert(ent) -- Override the regular headcrab because we don't want it to play an alert animation end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnPriorToKilled(dmginfo, hitgroup) if IsValid(self.BabH_Mother) then self.BabH_Mother:Gonarch_BabyDeath() end end