--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include('shared.lua') /*----------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/vj_hlr/hl1/tank_body_destroyed.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want ENT.StartHealth = 500 ENT.VJC_Data = { ThirdP_Offset = Vector(-20, 0, 40), -- The offset for the controller when the camera is in third person FirstP_Bone = "static _prop", -- If left empty, the base will attempt to calculate a position for first person FirstP_Offset = Vector(0, 0, 50), -- The offset for the controller when the camera is in first person FirstP_ShrinkBone = false, -- Should the bone shrink? Useful if the bone is obscuring the player's view } --------------------------------------------------------------------------------------------------------------------------------------------- ENT.VJ_NPC_Class = {"CLASS_UNITED_STATES"} -- NPCs with the same class with be allied to each other\ ENT.SoundTbl_Breath = {"vj_hlr/hl1_npc/tanks/abrams_idle_loop.wav"} ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/hgrunt/gr_idle1.wav","vj_hlr/hl1_npc/hgrunt/gr_idle2.wav","vj_hlr/hl1_npc/hgrunt/gr_idle3.wav"} ENT.SoundTbl_CombatIdle = {"vj_hlr/hl1_npc/hgrunt/gr_taunt1.wav","vj_hlr/hl1_npc/hgrunt/gr_taunt2.wav","vj_hlr/hl1_npc/hgrunt/gr_taunt3.wav","vj_hlr/hl1_npc/hgrunt/gr_taunt4.wav","vj_hlr/hl1_npc/hgrunt/gr_taunt5.wav","vj_hlr/hl1_npc/hgrunt/gr_combat1.wav","vj_hlr/hl1_npc/hgrunt/gr_combat2.wav","vj_hlr/hl1_npc/hgrunt/gr_combat3.wav","vj_hlr/hl1_npc/hgrunt/gr_combat4.wav"} ENT.SoundTbl_OnReceiveOrder = {"vj_hlr/hl1_npc/hgrunt/gr_answer1.wav","vj_hlr/hl1_npc/hgrunt/gr_answer2.wav","vj_hlr/hl1_npc/hgrunt/gr_answer3.wav","vj_hlr/hl1_npc/hgrunt/gr_answer5.wav","vj_hlr/hl1_npc/hgrunt/gr_answer7.wav"} ENT.SoundTbl_Investigate = {"vj_hlr/hl1_npc/hgrunt/gr_investigate.wav"} ENT.SoundTbl_Alert = {"vj_hlr/hl1_npc/hgrunt/gr_alert1.wav","vj_hlr/hl1_npc/hgrunt/gr_alert2.wav","vj_hlr/hl1_npc/hgrunt/gr_alert3.wav","vj_hlr/hl1_npc/hgrunt/gr_alert4.wav","vj_hlr/hl1_npc/hgrunt/gr_alert5.wav","vj_hlr/hl1_npc/hgrunt/gr_alert6.wav","vj_hlr/hl1_npc/hgrunt/gr_alert7.wav","vj_hlr/hl1_npc/hgrunt/gr_alert8.wav","vj_hlr/hl1_npc/hgrunt/gr_alert9.wav","vj_hlr/hl1_npc/hgrunt/gr_alert10.wav"} ENT.SoundTbl_CallForHelp = {"vj_hlr/hl1_npc/hgrunt/gr_taunt6.wav","vj_hlr/hl1_npc/hgrunt/gr_cover2.wav","vj_hlr/hl1_npc/hgrunt/gr_cover3.wav","vj_hlr/hl1_npc/hgrunt/gr_cover4.wav","vj_hlr/hl1_npc/hgrunt/gr_cover7.wav"} ENT.SoundTbl_AllyDeath = {"vj_hlr/hl1_npc/hgrunt/gr_allydeath.wav","vj_hlr/hl1_npc/hgrunt/gr_cover2.wav","vj_hlr/hl1_npc/hgrunt/gr_cover3.wav","vj_hlr/hl1_npc/hgrunt/gr_cover4.wav","vj_hlr/hl1_npc/hgrunt/gr_cover7.wav"} ENT.SoundTbl_Death = {"vj_hlr/hl1_weapon/explosion/explode3.wav","vj_hlr/hl1_weapon/explosion/explode4.wav","vj_hlr/hl1_weapon/explosion/explode5.wav"} -- Tank Base ENT.Tank_SoundTbl_DrivingEngine = {"vj_hlr/hl1_npc/tanks/tankdrive.wav"} ENT.Tank_SoundTbl_Track = {"vj_hlr/hl1_npc/tanks/tanktrack.wav"} ENT.Tank_GunnerENT = "npc_vj_hlr1_m1a1abrams_gun" ENT.Tank_AngleDiffuseNumber = 0 ENT.Tank_CollisionBoundSize = 110 ENT.Tank_CollisionBoundUp = 90 ENT.Tank_DeathSoldierModels = {"models/vj_hlr/hl1/hgrunt.mdl"} -- The corpses it will spawn on death (Example: A soldier) | false = Don't spawn anything ENT.Tank_DeathDecal = {"VJ_HLR_Scorch"} -- The decal that it places on the ground when it dies util.AddNetworkString("vj_hlr1_m1a1abrams_moveeffects") -- Custom ENT.Bradley_DmgForce = 0 --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:Tank_GunnerSpawnPosition() return self:GetPos() + self:GetUp() end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:StartMoveEffects() net.Start("vj_hlr1_m1a1abrams_moveeffects") net.WriteEntity(self) net.Broadcast() end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:GetNearDeathSparkPositions() local randpos = math.random(1,5) if randpos == 1 then self.Spark1:SetLocalPos(self:GetPos() + self:GetRight()*15 + self:GetForward()*-16 + self:GetUp()*100) elseif randpos == 2 then self.Spark1:SetLocalPos(self:GetPos() + self:GetRight()*42 + self:GetForward()*123 + self:GetUp()*50) elseif randpos == 3 then self.Spark1:SetLocalPos(self:GetPos() + self:GetRight()*-42 + self:GetForward()*123 + self:GetUp()*50) elseif randpos == 4 then self.Spark1:SetLocalPos(self:GetPos() + self:GetRight()*105 + self:GetForward()*-40 + self:GetUp()*50) elseif randpos == 5 then self.Spark1:SetLocalPos(self:GetPos() + self:GetRight()*-105 + self:GetForward()*-40 + self:GetUp()*50) end end --------------------------------------------------------------------------------------------------------------------------------------------- local expPos = Vector(0, 0, 150) -- function ENT:Tank_CustomOnPriorToKilled(dmginfo, hitgroup) self.Bradley_DmgForce = dmginfo:GetDamageForce() for i=0,1,0.5 do timer.Simple(i, function() if IsValid(self) then VJ_EmitSound(self, self.SoundTbl_Death, 100) VJ_EmitSound(self, "vj_hlr/hl1_weapon/explosion/debris"..math.random(1,3)..".wav", 100) VJ_EmitSound(self, "vj_hlr/hl1_weapon/explosion/explode"..math.random(3,5).."_dist.wav", 140, 100) util.BlastDamage(self, self, self:GetPos(), 200, 40) util.ScreenShake(self:GetPos(), 100, 200, 1, 2500) local spr = ents.Create("env_sprite") spr:SetKeyValue("model","vj_hl/sprites/zerogxplode.vmt") spr:SetKeyValue("GlowProxySize","2.0") spr:SetKeyValue("HDRColorScale","1.0") spr:SetKeyValue("renderfx","14") spr:SetKeyValue("rendermode","5") spr:SetKeyValue("renderamt","255") spr:SetKeyValue("disablereceiveshadows","0") spr:SetKeyValue("mindxlevel","0") spr:SetKeyValue("maxdxlevel","0") spr:SetKeyValue("framerate","15.0") spr:SetKeyValue("spawnflags","0") spr:SetKeyValue("scale","4") spr:SetPos(self:GetPos() + expPos) spr:Spawn() spr:Fire("Kill","",0.9) timer.Simple(0.9,function() if IsValid(spr) then spr:Remove() end end) end end) end timer.Simple(1.5, function() if IsValid(self) then VJ_EmitSound(self, self.SoundTbl_Death, 100) util.BlastDamage(self, self, self:GetPos(), 200, 40) util.ScreenShake(self:GetPos(), 100, 200, 1, 2500) VJ_EmitSound(self, "vj_hlr/hl1_weapon/explosion/debris"..math.random(1,3)..".wav", 100) VJ_EmitSound(self, "vj_hlr/hl1_weapon/explosion/explode"..math.random(3,5).."_dist.wav", 140, 100) local spr = ents.Create("env_sprite") spr:SetKeyValue("model","vj_hl/sprites/zerogxplode.vmt") spr:SetKeyValue("GlowProxySize","2.0") spr:SetKeyValue("HDRColorScale","1.0") spr:SetKeyValue("renderfx","14") spr:SetKeyValue("rendermode","5") spr:SetKeyValue("renderamt","255") spr:SetKeyValue("disablereceiveshadows","0") spr:SetKeyValue("mindxlevel","0") spr:SetKeyValue("maxdxlevel","0") spr:SetKeyValue("framerate","15.0") spr:SetKeyValue("spawnflags","0") spr:SetKeyValue("scale","4") spr:SetPos(self:GetPos() + expPos) spr:Spawn() spr:Fire("Kill","",0.9) timer.Simple(0.9,function() if IsValid(spr) then spr:Remove() end end) end end) return false end local vec = Vector(0, 0, 0) --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnTakeDamage_BeforeImmuneChecks(dmginfo, hitgroup) if dmginfo:GetDamagePosition() != vec then local rico = EffectData() rico:SetOrigin(dmginfo:GetDamagePosition()) rico:SetScale(5) -- Size rico:SetMagnitude(math.random(1, 2)) -- Effect type | 1 = Animated | 2 = Basic util.Effect("VJ_HLR_Rico",rico) end end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:Tank_CustomOnDeath_AfterCorpseSpawned(dmginfo, hitgroup, corpseEnt) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p1_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,80)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p2_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,81)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p3_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,82)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p4_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,83)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p5_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,84)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p6_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,85)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p7_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,86)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p8_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,87)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p9_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,88)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p10_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,89)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p11_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,90)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p1_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,91)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p2_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,92)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p3_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,93)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p4_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,94)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p5_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,95)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p6_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,96)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p7_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,97)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p8_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,98)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p9_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,99)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p10_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,80)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p11_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,80)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_cog1.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,1,80)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_cog2.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,2,80)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_rib.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,3,80)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_screw.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,4,80)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_screw.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,5,80)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_screw.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,6,80)),CollideSound={"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"}}) util.BlastDamage(self, self, self:GetPos() + self:GetUp()*80, 200, 10) return true end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:Tank_CustomOnDeath_AfterDeathSoldierSpawned(dmginfo, hitgroup, soldierCorpse) soldierCorpse:SetSkin(math.random(0, 1)) soldierCorpse:SetBodygroup(2, 2) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:Tank_CustomOnDeath_AfterCorpseSpawned_Effects(dmginfo, hitgroup, corpseEnt) local spr = ents.Create("env_sprite") spr:SetKeyValue("model","vj_hl/sprites/zerogxplode.vmt") spr:SetKeyValue("GlowProxySize","2.0") spr:SetKeyValue("HDRColorScale","1.0") spr:SetKeyValue("renderfx","14") spr:SetKeyValue("rendermode","5") spr:SetKeyValue("renderamt","255") spr:SetKeyValue("disablereceiveshadows","0") spr:SetKeyValue("mindxlevel","0") spr:SetKeyValue("maxdxlevel","0") spr:SetKeyValue("framerate","15.0") spr:SetKeyValue("spawnflags","0") spr:SetKeyValue("scale","4") spr:SetPos(self:GetPos() + expPos) spr:Spawn() spr:Fire("Kill","",0.9) timer.Simple(0.9,function() if IsValid(spr) then spr:Remove() end end) return false end