--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include('shared.lua') /*----------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/vj_hlr/hl1/rgrunt.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want ENT.StartHealth = 200 ENT.VJC_Data = { ThirdP_Offset = Vector(0, 0, -15), -- The offset for the controller when the camera is in third person FirstP_Bone = "Bip01 Head", -- If left empty, the base will attempt to calculate a position for first person FirstP_Offset = Vector(5, 0, 5), -- The offset for the controller when the camera is in first person } --------------------------------------------------------------------------------------------------------------------------------------------- ENT.VJ_NPC_Class = {"CLASS_UNITED_STATES"} ENT.BloodColor = "" ENT.HasBloodParticle = false ENT.HasBloodDecal = false ENT.Medic_CanBeHealed = false -- If set to false, this SNPC can't be healed! ENT.BreathSoundLevel = 50 ENT.GeneralSoundPitch1 = 130 ENT.GeneralSoundPitch2 = 140 --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnPreInitialize() if GetConVar("vj_hlr_hd"):GetInt() == 1 && VJ.HLR_HD_INSTALLED && self:GetClass() == "npc_vj_hlr1_rgrunt" then self.Model = "models/vj_hlr/hl_hd/rgrunt.mdl" end end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:HECU_CustomOnInitialize() self:SetBodygroup(1, math.random(0, 1)) self.SoundTbl_FootStep = {"vj_hlr/hl1_npc/rgrunt/pl_metal1.wav","vj_hlr/hl1_npc/rgrunt/pl_metal2.wav","vj_hlr/hl1_npc/rgrunt/pl_metal3.wav","vj_hlr/hl1_npc/rgrunt/pl_metal4.wav"} self.SoundTbl_Idle = {"vj_hlr/hl1_npc/rgrunt/rb_idle1.wav","vj_hlr/hl1_npc/rgrunt/rb_idle2.wav","vj_hlr/hl1_npc/rgrunt/rb_idle3.wav"} self.SoundTbl_Breath = {"vj_hlr/hl1_npc/rgrunt/rb_engine.wav"} self.SoundTbl_IdleDialogue = {"vj_hlr/hl1_npc/rgrunt/rb_question1.wav","vj_hlr/hl1_npc/rgrunt/rb_question2.wav","vj_hlr/hl1_npc/rgrunt/rb_question3.wav","vj_hlr/hl1_npc/rgrunt/rb_question4.wav","vj_hlr/hl1_npc/rgrunt/rb_question5.wav"} self.SoundTbl_IdleDialogueAnswer = {"vj_hlr/hl1_npc/rgrunt/rb_answer1.wav","vj_hlr/hl1_npc/rgrunt/rb_answer2.wav","vj_hlr/hl1_npc/rgrunt/rb_answer3.wav","vj_hlr/hl1_npc/rgrunt/rb_answer4.wav","vj_hlr/hl1_npc/rgrunt/rb_answer5.wav"} self.SoundTbl_CombatIdle = {"vj_hlr/hl1_npc/rgrunt/rb_combat1.wav","vj_hlr/hl1_npc/rgrunt/rb_combat2.wav","vj_hlr/hl1_npc/rgrunt/rb_combat3.wav","vj_hlr/hl1_npc/rgrunt/rb_combat4.wav","vj_hlr/hl1_npc/rgrunt/rb_taunt1.wav","vj_hlr/hl1_npc/rgrunt/rb_taunt2.wav","vj_hlr/hl1_npc/rgrunt/rb_taunt3.wav"} self.SoundTbl_Investigate = {"vj_hlr/hl1_npc/rgrunt/rb_investigate.wav"} self.SoundTbl_Alert = {"vj_hlr/hl1_npc/rgrunt/rb_alert1.wav","vj_hlr/hl1_npc/rgrunt/rb_alert2.wav","vj_hlr/hl1_npc/rgrunt/rb_alert3.wav","vj_hlr/hl1_npc/rgrunt/rb_alert4.wav","vj_hlr/hl1_npc/rgrunt/rb_alert5.wav"} self.SoundTbl_CallForHelp = {"vj_hlr/hl1_npc/rgrunt/rb_help.wav"} self.SoundTbl_WeaponReload = {"vj_hlr/hl1_npc/rgrunt/rb_cover1.wav","vj_hlr/hl1_npc/rgrunt/rb_cover2.wav"} self.SoundTbl_GrenadeAttack = {"vj_hlr/hl1_npc/rgrunt/rb_deploy1.wav","vj_hlr/hl1_npc/rgrunt/rb_deploy2.wav"} self.SoundTbl_OnGrenadeSight = {"vj_hlr/hl1_npc/rgrunt/rb_gren1.wav","vj_hlr/hl1_npc/rgrunt/rb_gren2.wav","vj_hlr/hl1_npc/rgrunt/rb_gren3.wav"} self.SoundTbl_OnDangerSight = {"vj_hlr/hl1_npc/rgrunt/rb_gren2.wav","vj_hlr/hl1_npc/rgrunt/rb_cover1.wav","vj_hlr/hl1_npc/rgrunt/rb_cover2.wav"} self.SoundTbl_OnKilledEnemy = {"vj_hlr/hl1_npc/rgrunt/rb_killed1.wav","vj_hlr/hl1_npc/rgrunt/rb_killed2.wav","vj_hlr/hl1_npc/rgrunt/rb_killed3.wav","vj_hlr/hl1_npc/rgrunt/rb_killed4.wav"} self.SoundTbl_AllyDeath = {"vj_hlr/hl1_npc/rgrunt/rb_allydeath1.wav"} self.SoundTbl_Pain = {"vj_hlr/hl1_npc/rgrunt/spark1.wav","vj_hlr/hl1_npc/rgrunt/spark2.wav","vj_hlr/hl1_npc/rgrunt/spark3.wav","vj_hlr/hl1_npc/rgrunt/spark4.wav","vj_hlr/hl1_npc/rgrunt/spark5.wav","vj_hlr/hl1_npc/rgrunt/spark6.wav"} self.SoundTbl_Death = {"vj_hlr/hl1_npc/rgrunt/rb_die1.wav","vj_hlr/hl1_npc/rgrunt/rb_die2.wav","vj_hlr/hl1_npc/rgrunt/rb_die3.wav"} end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:HECU_CustomOnThink() if self.HECU_NextMouthMove > CurTime() then local changeTo = self:GetSkin() + 1 if changeTo > 3 then changeTo = 1 end self:SetSkin(changeTo) else self:SetSkin(0) end -- Take damage if in water if self:WaterLevel() == 3 then self:SetHealth(self:Health() - 1) if self:Health() <= 0 then -- Actually kill it self:TakeDamage(1, self, self) end end end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:OnPlayCreateSound(sdData, sdFile) if VJ_HasValue(self.SoundTbl_Breath, sdFile) or VJ_HasValue(self.SoundTbl_Pain, sdFile) then return end self.HECU_NextMouthMove = CurTime() + SoundDuration(sdFile) end --------------------------------------------------------------------------------------------------------------------------------------------- local vec = Vector(0, 0, 0) -- function ENT:CustomOnTakeDamage_BeforeImmuneChecks(dmginfo, hitgroup) if dmginfo:GetDamagePosition() != vec then local rico = EffectData() rico:SetOrigin(dmginfo:GetDamagePosition()) rico:SetScale(4) -- Size rico:SetMagnitude(math.random(1, 2)) -- Effect type | 1 = Animated | 2 = Basic util.Effect("VJ_HLR_Rico", rico) end end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnPriorToKilled(dmginfo, hitgroup) local spr = ents.Create("env_sprite") spr:SetKeyValue("model","vj_hl/sprites/zerogxplode.vmt") spr:SetKeyValue("GlowProxySize","2.0") spr:SetKeyValue("HDRColorScale","1.0") spr:SetKeyValue("renderfx","14") spr:SetKeyValue("rendermode","5") spr:SetKeyValue("renderamt","255") spr:SetKeyValue("disablereceiveshadows","0") spr:SetKeyValue("mindxlevel","0") spr:SetKeyValue("maxdxlevel","0") spr:SetKeyValue("framerate","20.0") spr:SetKeyValue("spawnflags","0") spr:SetKeyValue("scale","1.5") spr:SetPos(self:GetPos() + self:GetUp()*60) spr:Spawn() spr:Fire("Kill","",0.7) timer.Simple(0.7, function() if IsValid(spr) then spr:Remove() end end) end --------------------------------------------------------------------------------------------------------------------------------------------- local gibsCollideSd = {"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"} -- function ENT:SetUpGibesOnDeath(dmginfo, hitgroup) self.HasDeathSounds = false if self.HasGibDeathParticles == true then local spr = ents.Create("env_sprite") spr:SetKeyValue("model","vj_hl/sprites/zerogxplode.vmt") spr:SetKeyValue("GlowProxySize","2.0") spr:SetKeyValue("HDRColorScale","1.0") spr:SetKeyValue("renderfx","14") spr:SetKeyValue("rendermode","5") spr:SetKeyValue("renderamt","255") spr:SetKeyValue("disablereceiveshadows","0") spr:SetKeyValue("mindxlevel","0") spr:SetKeyValue("maxdxlevel","0") spr:SetKeyValue("framerate","20.0") spr:SetKeyValue("spawnflags","0") spr:SetKeyValue("scale","2") spr:SetPos(self:GetPos() + self:GetUp()*60) spr:Spawn() spr:Fire("Kill","",0.7) timer.Simple(0.7, function() if IsValid(spr) then spr:Remove() end end) end self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p1_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p2_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p3_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,50)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p4_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p5_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p6_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,45)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p7_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,45)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p8_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,45)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p9_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,45)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p10_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p11_g.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_cog1.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,60)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_cog2.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_rib.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_screw.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_screw.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_screw.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_spring.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=""}) -- Shad ge sharji, ere vor tsayn chi hane return true end --------------------------------------------------------------------------------------------------------------------------------------------- local gibs = {"models/vj_hlr/gibs/metalgib_p1_g.mdl", "models/vj_hlr/gibs/metalgib_p2_g.mdl", "models/vj_hlr/gibs/metalgib_p3_g.mdl", "models/vj_hlr/gibs/metalgib_p4_g.mdl", "models/vj_hlr/gibs/metalgib_p5_g.mdl", "models/vj_hlr/gibs/metalgib_p6_g.mdl", "models/vj_hlr/gibs/metalgib_p7_g.mdl", "models/vj_hlr/gibs/metalgib_p8_g.mdl", "models/vj_hlr/gibs/metalgib_p9_g.mdl", "models/vj_hlr/gibs/metalgib_p10_g.mdl", "models/vj_hlr/gibs/metalgib_p11_g.mdl", "models/vj_hlr/gibs/rgib_cog1.mdl", "models/vj_hlr/gibs/rgib_cog2.mdl", "models/vj_hlr/gibs/rgib_rib.mdl", "models/vj_hlr/gibs/rgib_screw.mdl", "models/vj_hlr/gibs/rgib_screw.mdl", "models/vj_hlr/gibs/rgib_screw.mdl"} -- function ENT:CustomOnDeath_AfterCorpseSpawned(dmginfo, hitgroup, corpseEnt) ParticleEffectAttach("smoke_exhaust_01a", PATTACH_POINT_FOLLOW, corpseEnt, 5) VJ_HLR_ApplyCorpseEffects(self, corpseEnt, gibs, {CollideSound = gibsCollideSd, ExpSound = {"vj_hlr/hl1_npc/rgrunt/rb_gib.wav"}}) end