--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local dofmat = Material("pp/dof") function SWEP:BlurWeapon() if !ArcCW.ConVars["blur"]:GetBool() then return end local delta = self:GetSightDelta() if delta >= 1 then return end local vm = self:GetOwner():GetViewModel() render.UpdateScreenEffectTexture() render.ClearStencil() render.SetStencilEnable(true) render.SetStencilCompareFunction(STENCIL_ALWAYS) render.SetStencilPassOperation(STENCIL_REPLACE) render.SetStencilFailOperation(STENCIL_KEEP) render.SetStencilZFailOperation(STENCIL_REPLACE) render.SetStencilWriteMask(0xFF) render.SetStencilTestMask(0xFF) render.SetBlend(1) render.SetStencilReferenceValue(55) ArcCW.Overdraw = true vm:DrawModel() ArcCW.Overdraw = false render.SetBlend(0) render.SetStencilPassOperation(STENCIL_REPLACE) render.SetStencilCompareFunction(STENCIL_EQUAL) -- render.SetColorMaterial() dofmat:SetFloat("bluramount", 0.1 * (1 - delta)) render.SetMaterial(dofmat) render.DrawScreenQuad() render.SetStencilEnable(false) end function SWEP:BlurNotWeapon() if !ArcCW.ConVars["blur"]:GetBool() then return end render.UpdateRefractTexture() DrawToyTown(3, ScrH()) end function SWEP:DoToyTown() if !ArcCW.ConVars["blur_toytown"]:GetBool() then return end render.UpdateRefractTexture() DrawToyTown(3, ScrH() * 0.4 * (1 - self:GetSightDelta())) end