--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] SWEP.Base = "arccw_base" SWEP.Primary.Ammo = "" -- Prevent base "pistol" ammo type from showing up on the HUD of melee weapons SWEP.MeleeDamage = 25 SWEP.MeleeDamageBackstab = nil -- If not exists, use multiplier on standard damage SWEP.MeleeRange = 16 SWEP.MeleeDamageType = DMG_CLUB SWEP.MeleeTime = 0.5 SWEP.MeleeGesture = nil SWEP.MeleeAttackTime = 0.2 SWEP.Melee2 = false SWEP.Melee2Damage = 25 SWEP.Melee2DamageBackstab = nil -- If not exists, use multiplier on standard damage SWEP.Melee2Range = 16 SWEP.Melee2Time = 0.5 SWEP.Melee2Gesture = nil SWEP.Melee2AttackTime = 0.2 SWEP.Backstab = false SWEP.BackstabMultiplier = 2 SWEP.NotForNPCs = true SWEP.Firemodes = { { Mode = 1, PrintName = "MELEE" }, } SWEP.HoldtypeHolstered = "normal" SWEP.HoldtypeActive = "melee" SWEP.Primary.ClipSize = -1 SWEP.Animations = { -- ["draw"] = { -- Source = "draw", -- Time = 0.5, -- }, -- ["ready"] = { -- Source = "draw", -- Time = 0.5, -- }, -- ["bash"] = { -- Source = {"stab", "midslash1", "midslash2", "stab_miss"}, -- Time = 0.5, -- }, -- ["bash_backstab"] = { -- Source = {"stab_backstab"}, -- Time = 0.5, -- }, } SWEP.IronSightStruct = false SWEP.BashPreparePos = Vector(0, 0, 0) SWEP.BashPrepareAng = Angle(0, 0, 0) SWEP.BashPos = Vector(0, 0, 0) SWEP.BashAng = Angle(0, 0, 0) SWEP.HolsterPos = Vector(0, -1, 0) SWEP.HolsterAng = Angle(-10, 0, 0) SWEP.ShootWhileSprint = true SWEP.SpeedMult = 1 SWEP.Secondary.Automatic = true