--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] //SWEP.base = "weapon_base" AddCSLuaFile() SWEP.ViewModel = "models/weapons/c_arms_citizen.mdl" SWEP.WorldModel = "models/weapons/w_combine_sniper.mdl" SWEP.Primary.ClipSize = 1 SWEP.Primary.DefaultClip = 1 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "AR2" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.Spawnable=true SWEP.AdminSpawnable=true SWEP.PrintName="Pulse Sniper Rifle" SWEP.Category = "Pill Pack Weapons" SWEP.Slot=3 SWEP.pill_attachment = "anim_attachment_RH" SWEP.pill_offset = Vector(20,0,5) SWEP.pill_angle = Angle(0,180,0) function SWEP:SetupDataTables() self:NetworkVar("Bool",0,"Scoped") end function SWEP:Initialize() self:SetHoldType("ar2") end function SWEP:PrimaryAttack() if ( !self:CanPrimaryAttack() ) then return end local bullet = {} bullet.Num = 1 bullet.Src = self.Owner:GetShootPos() bullet.Dir = self.Owner:GetAimVector() //bullet.Spread = Vector(.001 ,.001, 0) bullet.Tracer = 1 bullet.TracerName = "AirboatGunHeavyTracer" bullet.Force = 5 bullet.Damage = 50 self:ShootEffects() self.Owner:FireBullets(bullet) self:EmitSound("npc/sniper/sniper1.wav") self:EmitSound("npc/sniper/echo1.wav") self:TakePrimaryAmmo(1) //self:SetNextPrimaryFire( CurTime() + .5) end function SWEP:SecondaryAttack() //if !IsFirstTimePredicted() then return end self:SetScoped(!self:GetScoped()) if self:GetScoped() then local effectdata = EffectData() effectdata:SetEntity(self) util.Effect("sniper_lazer",effectdata,true,true) end end function SWEP:Reload() if self.ReloadingTime and CurTime() <= self.ReloadingTime then return end if ( self:Clip1() < self.Primary.ClipSize and self.Owner:GetAmmoCount( self.Primary.Ammo ) > 0 ) then self:EmitSound("npc/sniper/reload1.wav") self:DefaultReload(ACT_VM_RELOAD) self.ReloadingTime = CurTime() + 1.5 self:SetNextPrimaryFire(CurTime() + 1.5) end end function SWEP:TranslateFOV( fov ) if self:GetScoped() then return 15 end return fov end function SWEP:AdjustMouseSensitivity() if self:GetScoped() then return .1 end return 1 end function SWEP:Holster() self:SetScoped(false) return true end /*local lazerMat = Material("cable/xbeam") function SWEP:PillDraw() //print("AHHH") print(self:GetScoped()) //if self:GetScoped() then //print("NIG") local color = Color(90, 240, 255) render.SetMaterial(lazerMat) render.DrawBeam(self.Owner:EyePos(),self.Owner:GetEyeTrace().HitPos,2,0,0,color) //print("RWJ") //end end*/