--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() SWEP.HoldType = "normal" if CLIENT then SWEP.PrintName = "decoy_name" SWEP.Slot = 7 SWEP.ViewModelFOV = 10 SWEP.ViewModelFlip = false SWEP.DrawCrosshair = false SWEP.EquipMenuData = { type = "item_weapon", desc = "decoy_desc" }; SWEP.Icon = "vgui/ttt/icon_beacon" end SWEP.Base = "weapon_tttbase" SWEP.ViewModel = "models/weapons/v_crowbar.mdl" SWEP.WorldModel = "models/props_lab/reciever01b.mdl" SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "none" SWEP.Primary.Delay = 1.0 SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = true SWEP.Secondary.Ammo = "none" SWEP.Secondary.Delay = 1.0 SWEP.Kind = WEAPON_EQUIP2 SWEP.CanBuy = {ROLE_TRAITOR} SWEP.LimitedStock = true -- only buyable once SWEP.WeaponID = AMMO_DECOY SWEP.AllowDrop = false SWEP.NoSights = true function SWEP:OnDrop() self:Remove() end function SWEP:PrimaryAttack() self:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) self:DecoyStick() end function SWEP:SecondaryAttack() self:SetNextSecondaryFire( CurTime() + self.Secondary.Delay ) self:DecoyStick() end local throwsound = Sound( "Weapon_SLAM.SatchelThrow" ) -- Drop is disabled to prevent traitors from placing the decoy in unreachable -- places. function SWEP:DecoyDrop() if SERVER then local ply = self:GetOwner() if not IsValid(ply) then return end if self.Planted then return end local vsrc = ply:GetShootPos() local vang = ply:GetAimVector() local vvel = ply:GetVelocity() local vthrow = vvel + vang * 200 local decoy = ents.Create("ttt_decoy") if IsValid(decoy) then decoy:SetPos(vsrc + vang * 10) decoy:SetOwner(ply) decoy:Spawn() decoy:PointAtEntity(ply) local ang = decoy:GetAngles() ang:RotateAroundAxis(ang:Right(), 90) decoy:SetAngles(ang) decoy:PhysWake() local phys = decoy:GetPhysicsObject() if IsValid(phys) then phys:SetVelocity(vthrow) end self:PlacedDecoy(decoy) end end self:EmitSound(throwsound) end function SWEP:DecoyStick() if SERVER then local ply = self:GetOwner() if not IsValid(ply) then return end if self.Planted then return end local ignore = {ply, self} local spos = ply:GetShootPos() local epos = spos + ply:GetAimVector() * 80 local tr = util.TraceLine({start=spos, endpos=epos, filter=ignore, mask=MASK_SOLID}) if tr.HitWorld then local decoy = ents.Create("ttt_decoy") if IsValid(decoy) then decoy:PointAtEntity(ply) local tr_ent = util.TraceEntity({start=spos, endpos=epos, filter=ignore, mask=MASK_SOLID}, decoy) if tr_ent.HitWorld then local ang = tr_ent.HitNormal:Angle() decoy:SetPos(tr_ent.HitPos + ang:Forward() * 2.5) decoy:SetAngles(ang) decoy:SetOwner(ply) decoy:Spawn() local phys = decoy:GetPhysicsObject() if IsValid(phys) then phys:EnableMotion(false) end decoy.IsOnWall = true self:PlacedDecoy(decoy) end end end end end function SWEP:PlacedDecoy(decoy) self:GetOwner().decoy = decoy self:TakePrimaryAmmo(1) if not self:CanPrimaryAttack() then self:Remove() self.Planted = true end end function SWEP:Reload() return false end function SWEP:OnRemove() if CLIENT and IsValid(self:GetOwner()) and self:GetOwner() == LocalPlayer() and self:GetOwner():Alive() then RunConsoleCommand("lastinv") end end if CLIENT then function SWEP:Initialize() self:AddHUDHelp("decoy_help_pri", nil, true) return self.BaseClass.Initialize(self) end end function SWEP:Deploy() self:GetOwner():DrawViewModel(false) return true end function SWEP:DrawWorldModel() if not IsValid(self:GetOwner()) then self:DrawModel() end end function SWEP:DrawWorldModelTranslucent() end