--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- traitor equipment: radio AddCSLuaFile() SWEP.HoldType = "normal" if CLIENT then SWEP.PrintName = "radio_name" SWEP.Slot = 7 SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 10 SWEP.DrawCrosshair = false SWEP.EquipMenuData = { type = "item_weapon", desc = "radio_desc" }; SWEP.Icon = "vgui/ttt/icon_radio" end SWEP.Base = "weapon_tttbase" SWEP.ViewModel = "models/weapons/v_crowbar.mdl" SWEP.WorldModel = "models/props/cs_office/radio.mdl" SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "none" SWEP.Primary.Delay = 1.0 SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = true SWEP.Secondary.Ammo = "none" SWEP.Secondary.Delay = 1.0 SWEP.Kind = WEAPON_EQUIP2 SWEP.CanBuy = {ROLE_TRAITOR} -- only traitors can buy SWEP.LimitedStock = true -- only buyable once SWEP.WeaponID = AMMO_RADIO SWEP.AllowDrop = false SWEP.NoSights = true function SWEP:OnDrop() self:Remove() end function SWEP:PrimaryAttack() self:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) self:RadioDrop() end function SWEP:SecondaryAttack() self:SetNextSecondaryFire( CurTime() + self.Secondary.Delay ) self:RadioStick() end local throwsound = Sound( "Weapon_SLAM.SatchelThrow" ) -- c4 plant but different function SWEP:RadioDrop() if SERVER then local ply = self:GetOwner() if not IsValid(ply) then return end if self.Planted then return end local vsrc = ply:GetShootPos() local vang = ply:GetAimVector() local vvel = ply:GetVelocity() local vthrow = vvel + vang * 200 local radio = ents.Create("ttt_radio") if IsValid(radio) then radio:SetPos(vsrc + vang * 10) radio:SetOwner(ply) radio:Spawn() radio:PhysWake() local phys = radio:GetPhysicsObject() if IsValid(phys) then phys:SetVelocity(vthrow) end self:Remove() self.Planted = true end end self:EmitSound(throwsound) end -- hey look, more C4 code function SWEP:RadioStick() if SERVER then local ply = self:GetOwner() if not IsValid(ply) then return end if self.Planted then return end local ignore = {ply, self} local spos = ply:GetShootPos() local epos = spos + ply:GetAimVector() * 80 local tr = util.TraceLine({start=spos, endpos=epos, filter=ignore, mask=MASK_SOLID}) if tr.HitWorld then local radio = ents.Create("ttt_radio") if IsValid(radio) then radio:PointAtEntity(ply) local tr_ent = util.TraceEntity({start=spos, endpos=epos, filter=ignore, mask=MASK_SOLID}, radio) if tr_ent.HitWorld then local ang = tr_ent.HitNormal:Angle() ang:RotateAroundAxis(ang:Up(), -180) radio:SetPos(tr_ent.HitPos + ang:Forward() * -2.5) radio:SetAngles(ang) radio:SetOwner(ply) radio:Spawn() local phys = radio:GetPhysicsObject() if IsValid(phys) then phys:EnableMotion(false) end radio.IsOnWall = true self:Remove() self.Planted = true end end end end end function SWEP:Reload() return false end function SWEP:OnRemove() if CLIENT and IsValid(self:GetOwner()) and self:GetOwner() == LocalPlayer() and self:GetOwner():Alive() then RunConsoleCommand("lastinv") end end if CLIENT then function SWEP:Initialize() self:AddHUDHelp("radio_help_pri", nil, true) return self.BaseClass.Initialize(self) end end -- Invisible, same hacks as holstered weapon function SWEP:Deploy() if SERVER and IsValid(self:GetOwner()) then self:GetOwner():DrawViewModel(false) end return true end function SWEP:DrawWorldModel() end function SWEP:DrawWorldModelTranslucent() end