--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] util.AddNetworkString("ixOpenClothingCreator") local PLUGIN = PLUGIN function PLUGIN:DoPlayerDeath(client, attacker, damageinfo) local character = client:GetCharacter() if (character) then for _, v in pairs(character:GetInventory():GetItems()) do if v:GetData("equip") and ((isfunction(v.KeepOnDeath) and v:KeepOnDeath(client) or v.KeepOnDeath) == true) then return end if v.base == "base_bgclothes" and v:GetData("equip") == true then v.player = client v.functions.EquipUn.OnRun(v) v.player = nil end end end end function PLUGIN:PostPlayerDeath(client) local character = client:GetCharacter() if (character) then local groups = {} local curGroups = character:GetData("groups", {}) if curGroups[10] then groups[10] = curGroups[10] end if character:GetInventory() then for _, v in pairs(character:GetInventory():GetItems()) do if v:GetData("equip") and ((isfunction(v.KeepOnDeath) and v:KeepOnDeath(client) or v.KeepOnDeath) == true) then return end if v.base == "base_bgclothes" and v:GetData("equip") == true then if v.bodygroups then if v.bodygroups[1] then local bodygroupID = client:FindBodygroupByName(v.bodygroups[1]) client:SetBodygroup(bodygroupID, 0) if bodygroupID then groups[bodygroupID] = 0 end end end end end end character:SetData("groups", groups) end end function PLUGIN:OnCharacterCreated(client, character) character:SetData("modelUpdate", true) end function PLUGIN:PlayerLoadedCharacter(client, character, lastChar) if !IsValid(client) then return end if !character:GetData("modelUpdate", false) and client:GetModel():find("models/willardnetworks/citizens/") then local groups = character:GetData("groups", {}) for i = 0, 30 do groups[i] = 0 client:SetBodygroup(i, 0) end character:SetData("groups", groups) character:SetData("modelUpdate", true) end end