--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local PLUGIN = PLUGIN netstream.Hook("SetLinkedUpdate", function(client, console, update) if (IsValid(console) and console:GetClass() == "ix_console" and console.user == client) then local character = client:GetCharacter() if (character:GetClass() != CLASS_CP_CMD and character:GetClass() != CLASS_CP_CPT and character:GetClass() != CLASS_CP_RL and character:GetClass() != CLASS_OVERSEER) then return end ix.data.Set("CameraConsoleLinkedUpdate", update) netstream.Start(client, "SetLinkedUpdateCL", update) end end) netstream.Hook("GetLinkedUpdate", function(client) if !client:GetActiveCombineSuit() then return false end local update = ix.data.Get("CameraConsoleLinkedUpdate", {}) netstream.Start(client, "SetLinkedUpdateCL", update) end) -- Netstream Hooks netstream.Hook("CloseConsole", function(client, console) if (IsValid(console) and console:GetClass() == "ix_console" and console.user == client) then console:CloseConsole() end end) netstream.Hook("SetConsoleCameraPos", function(client, console, entity) if !client:GetActiveCombineSuit() then return false end if (IsValid(console) and console:GetClass() == "ix_console" and console.user == client) then client.currentCamera = entity end end) netstream.Hook("GetConsoleUpdates", function(client) local character = client:GetCharacter() local class = character:GetClass() if (class == CLASS_CP_CPT or class == CLASS_OVERSEER or class == CLASS_OW_SCANNER) then PLUGIN:GetConsoleUpdates(client) timer.Simple(0.05, function() netstream.Start(client, "SetConsoleUpdates", PLUGIN.updatelist) end) end end) local function CloseConsole(client) if (IsValid(client.ixConsole)) then client.ixConsole:CloseConsole() netstream.Start(client, "CloseConsole") end end hook.Add("PlayerDisconnected", "ixConsoleCloseOnDisconnect", CloseConsole) hook.Add("PlayerLoadedCharacter", "ixConsoleCloseOnCharSwap", CloseConsole) hook.Add("PlayerDeath", "ixConsoleCloseOnDeath", CloseConsole)