--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] sound.Add( { name = "TFA_CSGO_Flashbang.PullPin_Grenade", channel = CHAN_WEAPON, level = 65, sound = "arccw_go/flashbang/pinpull.wav" } ) sound.Add( { name = "TFA_CSGO_Flashbang.PullPin_Grenade_Start", channel = CHAN_WEAPON, level = 65, sound = "arccw_go/flashbang/pinpull_start.wav" } ) sound.Add( { name = "TFA_CSGO_Flashbang.Explode", channel = CHAN_WEAPON, level = 140, sound = { "arccw_go/flashbang/flashbang_explode1.wav", "arccw_go/flashbang/flashbang_explode2.wav" } } ) sound.Add( { name = "TFA_CSGO_Flashgrenade.BOOM", channel = CHAN_WEAPON, level = 140, sound = { "arccw_go/flashbang/flashbang_explode1.wav", "arccw_go/flashbang/flashbang_explode2.wav" } } ) sound.Add( { name = "TFA_CSGO_Flashbang.Bounce", channel = CHAN_ITEM, level = 75, volume = 0.6, sound = "arccw_go/flashbang/grenade_hit1.wav" } ) sound.Add( { name = "TFA_CSGO_Flashbang.Draw", channel = CHAN_ITEM, level = 65, volume = 0.5, sound = "arccw_go/flashbang/flashbang_draw.wav" } ) sound.Add( { name = "TFA_CSGO_Flashbang.Throw", channel = CHAN_WEAPON, level = 65, sound = "arccw_go/flashbang/grenade_throw.wav" } ) SWEP.Category = "TFA CS:GO Grenades" SWEP.Author = "" SWEP.Contact = "" SWEP.Purpose = "" SWEP.Instructions = "" SWEP.PrintName = "Flashbang" -- Weapon name (Shown on HUD) SWEP.Slot = 4 -- Slot in the weapon selection menu SWEP.SlotPos = 40 -- Position in the slot SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? SWEP.DrawCrosshair = false -- set false if you want no crosshair SWEP.Weight = 2 -- rank relative ot other weapons. bigger is better SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon SWEP.HoldType = "grenade" -- how others view you carrying the weapon -- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive -- you're mostly going to use ar2, smg, shotgun or pistol. rpg and ar2 make for good sniper rifles SWEP.ViewModelFOV = 55 SWEP.ViewModelFlip = false SWEP.ViewModel = "models/weapons/arccw_go/v_eq_flashbang.mdl" -- Weapon view model SWEP.WorldModel = "models/weapons/w_eq_flashbang_dropped.mdl" -- Weapon world model SWEP.ShowWorldModel = true SWEP.Base = "tfa_csnade_base" SWEP.Spawnable = true SWEP.UseHands = true SWEP.AdminSpawnable = true SWEP.ProceduralHoslterEnabled = true SWEP.ProceduralHolsterTime = 0.0 SWEP.ProceduralHolsterPos = Vector(0, 0, 0) SWEP.ProceduralHolsterAng = Vector(0, 0, 0) SWEP.Primary.RPM = 30 -- This is in Rounds Per Minute SWEP.Primary.ClipSize = 1 -- Size of a clip SWEP.Primary.DefaultClip = 1 -- Bullets you start with SWEP.Primary.Automatic = false -- Automatic = true; Semi Auto = false SWEP.Primary.Ammo = "csgo_flash" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun -- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a metal peircing shotgun slug SWEP.Primary.Damage = 0 SWEP.Primary.Round = ("tfa_csgo_thrownflash") --NAME OF ENTITY GOES HERE SWEP.Velocity = 750 -- Entity Velocity SWEP.Velocity_Underhand = 375 -- Entity Velocity SWEP.Offset = { --Procedural world model animation, defaulted for CS:S purposes. Pos = { Up = -2, Right = 1, Forward = 3, }, Ang = { Up = -1, Right = -2, Forward = 178 }, Scale = 1 } SWEP.MoveSpeed = 245/260 --Multiply the player's movespeed by this. SWEP.IronSightsMoveSpeed = 245/260*0.8 --Multiply the player's movespeed by this when sighting.