--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) AddCSLuaFile( "ghostentity.lua" ) AddCSLuaFile( "object.lua" ) AddCSLuaFile( "stool.lua" ) AddCSLuaFile( "cl_viewscreen.lua" ) AddCSLuaFile( "stool_cl.lua" ) include( "shared.lua" ) SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false -- Should this weapon be dropped when its owner dies? function SWEP:ShouldDropOnDie() return false end -- Console Command to switch weapon/toolmode local function CC_GMOD_Tool( ply, command, arguments ) local targetMode = arguments[1] if ( targetMode == nil ) then return end if ( GetConVarNumber( "toolmode_allow_" .. targetMode ) != 1 ) then return end ply:ConCommand( "gmod_toolmode " .. targetMode ) -- Switch weapons ply:SelectWeapon( "gmod_tool" ) end concommand.Add( "gmod_tool", CC_GMOD_Tool, nil, nil, { FCVAR_SERVER_CAN_EXECUTE } )