--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() SWEP.HoldType = "ar2" if CLIENT then SWEP.PrintName = "M16" SWEP.Slot = 2 SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 64 SWEP.Icon = "vgui/ttt/icon_m16" SWEP.IconLetter = "w" end SWEP.Base = "weapon_tttbase" SWEP.Kind = WEAPON_HEAVY SWEP.WeaponID = AMMO_M16 SWEP.Primary.Delay = 0.19 SWEP.Primary.Recoil = 1.6 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "Pistol" SWEP.Primary.Damage = 23 SWEP.Primary.Cone = 0.018 SWEP.Primary.ClipSize = 20 SWEP.Primary.ClipMax = 60 SWEP.Primary.DefaultClip = 20 SWEP.Primary.Sound = Sound( "Weapon_M4A1.Single" ) SWEP.AutoSpawnable = true SWEP.Spawnable = true SWEP.AmmoEnt = "item_ammo_pistol_ttt" SWEP.UseHands = true SWEP.ViewModel = "models/weapons/cstrike/c_rif_m4a1.mdl" SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl" SWEP.IronSightsPos = Vector(-7.58, -9.2, 0.55) SWEP.IronSightsAng = Vector(2.599, -1.3, -3.6) function SWEP:SetZoom(state) if not (IsValid(self:GetOwner()) and self:GetOwner():IsPlayer()) then return end if state then self:GetOwner():SetFOV(35, 0.5) else self:GetOwner():SetFOV(0, 0.2) end end -- Add some zoom to ironsights for this gun function SWEP:SecondaryAttack() if not self.IronSightsPos then return end if self:GetNextSecondaryFire() > CurTime() then return end local bIronsights = not self:GetIronsights() self:SetIronsights( bIronsights ) self:SetZoom( bIronsights ) self:SetNextSecondaryFire( CurTime() + 0.3 ) end function SWEP:PreDrop() self:SetZoom(false) self:SetIronsights(false) return self.BaseClass.PreDrop(self) end function SWEP:Reload() if (self:Clip1() == self.Primary.ClipSize or self:GetOwner():GetAmmoCount(self.Primary.Ammo) <= 0) then return end self:DefaultReload(ACT_VM_RELOAD) self:SetIronsights(false) self:SetZoom(false) end function SWEP:Holster() self:SetIronsights(false) self:SetZoom(false) return true end