--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] att.PrintName = "\"SLUG\" Full-Bore Slug" att.SortOrder = 1 att.Icon = Material("entities/att/arccw_uc_ammo_shotgun_generic.png", "mips smooth") att.Description = [[A single heavy projectile, comparable in performance to a high-caliber rifle cartridge at close to medium range. Applicable in situations that require marksmanship and minimal collateral damage.]] att.Desc_Pros = { "uc.penetration.8" } att.Desc_Cons = { } att.Desc_Neutrals = { "uc.oneprojectile" } att.Slot = {"ud_ammo_shotgun","uc_ammo"} att.AutoStats = true att.Override_Num = 1 att.Override_Num_Priority = 2 att.Mult_Damage = .75 att.Mult_DamageMin = .5 att.Mult_AccuracyMOA = .3 att.Add_Penetration = 8 att.Mult_RangeMin = 2 att.Mult_Range = 2.5 att.Mult_HipDispersion = 2 att.Override_HullSize = 0 att.Override_DamageType = DMG_BULLET att.Override_UC_ShellColor = Color(0.2 * 255, 0.45 * 255, 0.2 * 255) att.GivesFlags = {"uc_slug"} att.Hook_Compatible = function(wep) if !wep:GetIsShotgun() or wep:GetBuff_Override("UC_Shotshell") then return false end end