--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include('shared.lua') /*----------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/vj_hlr/hl1/gturret.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want ENT.StartHealth = 150 ENT.VJC_Data = { ThirdP_Offset = Vector(0, 0, 0), -- The offset for the controller when the camera is in third person FirstP_Bone = "Dummy02", -- If left empty, the base will attempt to calculate a position for first person FirstP_Offset = Vector(0, 0, 2), -- The offset for the controller when the camera is in first person FirstP_ShrinkBone = false, -- Should the bone shrink? Useful if the bone is obscuring the player's view } ENT.VJ_NPC_Class = {"CLASS_AUTOMATIC_TURRET"} -- NPCs with the same class with be allied to each other //ENT.PoseParameterLooking_InvertPitch = false -- Inverts the pitch poseparameters (X) //ENT.PoseParameterLooking_InvertYaw = false -- Inverts the yaw poseparameters (Y) -- Custom ENT.Sentry_MuzzleAttach = "gun" ENT.Sentry_AlarmAttach = "frame" ENT.Sentry_Type = 1 ENT.Sentry_OrientationType = 0 --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnInitialize() self:DrawShadow(false) self:SetCollisionBounds(Vector(25, 25, 50), Vector(-25, -25, 0)) self:AddFlags(FL_NOTARGET) -- Starts retracted, so make it no target end