--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() ENT.Base = "npc_fastzombie_slump_a" ENT.Type = "anim" ENT.PrintName = "Slumped Zombie" ENT.DebugModel = "models/maxofs2d/balloon_mossman.mdl" ENT.DebugColor = Color( 255,255,0 ) ENT.AmbushDist = 256 ENT.MyClass = "npc_zombie_slump" ENT.ModelToPrecache = "models/Zombie/Classic.mdl" ENT.AmbusherClass = "npc_zombie" ENT.Slump = "slump_a" ENT.RiseStyle = { "slumprise_a", "slumprise_a2" } ENT.HintSoundChance = 5 ENT.HintSounds = { "npc/zombie/zombie_pain3.wav", "npc/zombie/zombie_voice_idle3.wav", "npc/zombie/zombie_voice_idle4.wav", } function ENT:Ambush() if not IsValid( self.waking_sequence ) then return end self.waking_sequence:Fire( "BeginSequence", "", 0 ) if self:GetIsSilent() then return end self.ambusher:EmitSound( "npc/zombie/zombie_alert" .. math.random( 1, 3 ) .. ".wav" ) end