--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- Check if wiremod is installed if not file.Exists("lua/autorun/wire_load.lua", "GAME") then return end AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetModel( "models/props_lab/reciever01d.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) -- Make us work with physics, self:SetMoveType( MOVETYPE_VPHYSICS ) -- after all, gmod is a physics self:SetSolid( SOLID_VPHYSICS ) -- Toolbox self:SetRenderMode(RENDERMODE_TRANSALPHA) if WireAddon then self.Outputs = Wire_CreateOutputs(self, { "Temperature", "Temperature_F", "Rain_gauge", "Wind", "WindAngle", "Thunder", "Clock_24 [STRING]", "Clock_12 [STRING]", "Clock_raw", "Weather [STRING]" }) Wire_TriggerOutput(self, "Clock_raw", StormFox2.Time.Get(true)) Wire_TriggerOutput(self, "Clock_24", StormFox2.Time.TimeToString(nil)) Wire_TriggerOutput(self, "Clock_12", StormFox2.Time.TimeToString(nil,true)) local temp = StormFox2.Temperature.Get() Wire_TriggerOutput(self, "Temperature", temp) Wire_TriggerOutput(self, "Temperature_F",StormFox2.Temperature.Convert("fahrenheit","celsius",temp)) local gauge = 0 local wD = StormFox2.Weather.GetCurrent() if wD.Name == "Rain" or wD.Inherit == "Rain" then gauge = StormFox2.Weather.GetPercent() * 10 end Wire_TriggerOutput(self, "Rain_gauge", gauge) Wire_TriggerOutput(self, "Wind", StormFox2.Wind.GetForce()) Wire_TriggerOutput(self, "WindAngle", StormFox2.Wind.GetYaw()) Wire_TriggerOutput(self, "Thunder", StormFox2.Thunder.IsThundering() and 1 or 0) Wire_TriggerOutput(self, "Weather", StormFox2.Weather.GetDescription()) end self:SetKeyValue("fademindist", 2000) self:SetKeyValue("fademaxdist", 2000) end local function SetWire(self,data,value) if self.Outputs[data].Value != value then Wire_TriggerOutput(self, data, value) end end local l = 0 function ENT:Think() if not WireAddon then return end if l > SysTime() then return end l = SysTime() + 1 Wire_TriggerOutput(self, "Clock_raw", StormFox2.Time.Get(true)) Wire_TriggerOutput(self, "Clock_24", StormFox2.Time.TimeToString(nil)) Wire_TriggerOutput(self, "Clock_12", StormFox2.Time.TimeToString(nil,true)) local temp = StormFox2.Temperature.Get() Wire_TriggerOutput(self, "Temperature", temp) Wire_TriggerOutput(self, "Temperature_F",StormFox2.Temperature.Convert("fahrenheit","celsius",temp)) local gauge = 0 local wD = StormFox2.Weather.GetCurrent() if wD.Name == "Rain" or wD.Inherit == "Rain" then gauge = StormFox2.Weather.GetPercent() * 10 end Wire_TriggerOutput(self, "Rain_gauge", gauge) Wire_TriggerOutput(self, "Wind", StormFox2.Wind.GetForce()) Wire_TriggerOutput(self, "WindAngle", StormFox2.Wind.GetYaw()) Wire_TriggerOutput(self, "Thunder", StormFox2.Thunder.IsThundering() and 1 or 0) Wire_TriggerOutput(self, "Weather", StormFox2.Weather.GetDescription()) end function ENT:SpawnFunction( ply, tr, ClassName ) if ( !tr.Hit ) then return end local SpawnPos = tr.HitPos + tr.HitNormal * 3 local ent = ents.Create( ClassName ) ent:SetPos( SpawnPos ) ent:SetAngles(Angle(0,ply:EyeAngles().y + 180,0)) ent:Spawn() ent:Activate() return ent end