--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local PLUGIN = PLUGIN function PLUGIN:EntityTakeDamage(entity, damage) if !entity:IsPlayer() then return end if timer.Exists("combattimer" .. entity:SteamID64()) then timer.Adjust("combattimer" .. entity:SteamID64(), 30, nil, nil) else entity:Notify("You have taken damage and are now considered to be in combat.") timer.Create("combattimer" .. entity:SteamID64(), 30, 1, function() if !IsValid(entity) then return end entity:Notify("You are no longer considered to be in combat.") end ) end end