--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() local PANEL = {} local matOverlay_Normal = Material( "gui/ContentIcon-normal.png" ) local matOverlay_Hovered = Material( "gui/ContentIcon-hovered.png" ) local matOverlay_AdminOnly = Material( "icon16/shield.png" ) local matOverlay_NPCWeapon = Material( "icon16/monkey.png" ) local matOverlay_NPCWeaponSelected = Material( "icon16/monkey_tick.png" ) AccessorFunc( PANEL, "m_Color", "Color" ) AccessorFunc( PANEL, "m_Type", "ContentType" ) AccessorFunc( PANEL, "m_SpawnName", "SpawnName" ) AccessorFunc( PANEL, "m_NPCWeapon", "NPCWeapon" ) AccessorFunc( PANEL, "m_bAdminOnly", "AdminOnly" ) AccessorFunc( PANEL, "m_bIsNPCWeapon", "IsNPCWeapon" ) local function DoGenericSpawnmenuRightclickMenu( self ) local menu = DermaMenu() menu:AddOption( "#spawnmenu.menu.copy", function() SetClipboardText( self:GetSpawnName() ) end ):SetIcon( "icon16/page_copy.png" ) if ( isfunction( self.OpenMenuExtra ) ) then self:OpenMenuExtra( menu ) end if ( !IsValid( self:GetParent() ) || !self:GetParent().GetReadOnly || !self:GetParent():GetReadOnly() ) then menu:AddSpacer() menu:AddOption( "#spawnmenu.menu.delete", function() self:Remove() hook.Run( "SpawnlistContentChanged" ) end ):SetIcon( "icon16/bin_closed.png" ) end menu:Open() end function PANEL:Init() self:SetPaintBackground( false ) self:SetSize( 128, 128 ) self:SetText( "" ) self:SetDoubleClickingEnabled( false ) self.Image = self:Add( "DImage" ) self.Image:SetPos( 3, 3 ) self.Image:SetSize( 128 - 6, 128 - 6 ) self.Image:SetVisible( false ) self.Label = self:Add( "DLabel" ) self.Label:Dock( BOTTOM ) self.Label:SetTall( 18 ) self.Label:SetContentAlignment( 5 ) self.Label:DockMargin( 4, 0, 4, 6 ) self.Label:SetTextColor( color_white ) self.Label:SetExpensiveShadow( 1, Color( 0, 0, 0, 200 ) ) self.Border = 0 end function PANEL:SetName( name ) self:SetTooltip( name ) self.Label:SetText( name ) self.m_NiceName = name end function PANEL:SetMaterial( name ) self.m_MaterialName = name local mat = Material( name ) -- Look for the old style material if ( !mat || mat:IsError() ) then name = name:Replace( "entities/", "VGUI/entities/" ) name = name:Replace( ".png", "" ) mat = Material( name ) end -- Couldn't find any material.. just return if ( !mat || mat:IsError() ) then return end self.Image:SetMaterial( mat ) end function PANEL:DoRightClick() local pCanvas = self:GetSelectionCanvas() if ( IsValid( pCanvas ) && pCanvas:NumSelectedChildren() > 0 && self:IsSelected() ) then return hook.Run( "SpawnlistOpenGenericMenu", pCanvas ) end self:OpenMenu() end function PANEL:DoClick() end function PANEL:OpenMenu() end function PANEL:OnDepressionChanged( b ) end function PANEL:Paint( w, h ) if ( self.Depressed && !self.Dragging ) then if ( self.Border != 8 ) then self.Border = 8 self:OnDepressionChanged( true ) end else if ( self.Border != 0 ) then self.Border = 0 self:OnDepressionChanged( false ) end end render.PushFilterMag( TEXFILTER.ANISOTROPIC ) render.PushFilterMin( TEXFILTER.ANISOTROPIC ) self.Image:PaintAt( 3 + self.Border, 3 + self.Border, 128 - 8 - self.Border * 2, 128 - 8 - self.Border * 2 ) render.PopFilterMin() render.PopFilterMag() surface.SetDrawColor( 255, 255, 255, 255 ) if ( !dragndrop.IsDragging() && ( self:IsHovered() || self.Depressed || self:IsChildHovered() ) ) then surface.SetMaterial( matOverlay_Hovered ) self.Label:Hide() else surface.SetMaterial( matOverlay_Normal ) self.Label:Show() end surface.DrawTexturedRect( self.Border, self.Border, w-self.Border*2, h-self.Border*2 ) if ( self:GetAdminOnly() ) then surface.SetMaterial( matOverlay_AdminOnly ) surface.DrawTexturedRect( self.Border + 8, self.Border + 8, 16, 16 ) end -- This whole thing could be more dynamic if ( self:GetIsNPCWeapon() ) then surface.SetMaterial( matOverlay_NPCWeapon ) if ( self:GetSpawnName() == GetConVarString( "gmod_npcweapon" ) ) then surface.SetMaterial( matOverlay_NPCWeaponSelected ) end surface.DrawTexturedRect( w - self.Border - 24, self.Border + 8, 16, 16 ) end self:ScanForNPCWeapons() end function PANEL:ScanForNPCWeapons() if ( self.HasScanned ) then return end self.HasScanned = true for _, v in pairs( list.Get( "NPCUsableWeapons" ) ) do if ( v.class == self:GetSpawnName() ) then self:SetIsNPCWeapon( true ) break end end end function PANEL:PaintOver( w, h ) self:DrawSelections() end function PANEL:ToTable( bigtable ) local tab = {} tab.type = self:GetContentType() tab.nicename = self.m_NiceName tab.material = self.m_MaterialName tab.admin = self:GetAdminOnly() tab.spawnname = self:GetSpawnName() tab.weapon = self:GetNPCWeapon() table.insert( bigtable, tab ) end function PANEL:Copy() local copy = vgui.Create( "ContentIcon", self:GetParent() ) copy:SetContentType( self:GetContentType() ) copy:SetSpawnName( self:GetSpawnName() ) copy:SetName( self.m_NiceName ) copy:SetMaterial( self.m_MaterialName ) copy:SetNPCWeapon( self:GetNPCWeapon() ) copy:SetAdminOnly( self:GetAdminOnly() ) copy:CopyBase( self ) copy.DoClick = self.DoClick copy.OpenMenu = self.OpenMenu copy.OpenMenuExtra = self.OpenMenuExtra return copy end vgui.Register( "ContentIcon", PANEL, "DButton" ) spawnmenu.AddContentType( "entity", function( container, obj ) if ( !obj.material ) then return end if ( !obj.nicename ) then return end if ( !obj.spawnname ) then return end local icon = vgui.Create( "ContentIcon", container ) icon:SetContentType( "entity" ) icon:SetSpawnName( obj.spawnname ) icon:SetName( obj.nicename ) icon:SetMaterial( obj.material ) icon:SetAdminOnly( obj.admin ) icon:SetColor( Color( 205, 92, 92, 255 ) ) -- Generate a nice tooltip with extra info. local ENTinfo = scripted_ents.Get( obj.spawnname ) local toolTip = language.GetPhrase( obj.nicename ) if ( !ENTinfo ) then ENTinfo = list.Get( "SpawnableEntities" )[ obj.spawnname ] end if ( ENTinfo ) then local extraInfo = "" if ( ENTinfo.Information and ENTinfo.Information != "" ) then extraInfo = extraInfo .. "\n" .. ENTinfo.Information end if ( ENTinfo.Author and ENTinfo.Author != "" ) then extraInfo = extraInfo .. "\nAuthor: " .. ENTinfo.Author end if ( #extraInfo > 0 ) then toolTip = toolTip .. "\n" .. extraInfo end end icon:SetTooltip( toolTip ) icon.DoClick = function() RunConsoleCommand( "gm_spawnsent", obj.spawnname ) surface.PlaySound( "ui/buttonclickrelease.wav" ) end icon.OpenMenuExtra = function( self, menu ) menu:AddOption( "#spawnmenu.menu.spawn_with_toolgun", function() RunConsoleCommand( "gmod_tool", "creator" ) RunConsoleCommand( "creator_type", "0" ) RunConsoleCommand( "creator_name", obj.spawnname ) end ):SetIcon( "icon16/brick_add.png" ) end icon.OpenMenu = DoGenericSpawnmenuRightclickMenu if ( IsValid( container ) ) then container:Add( icon ) end return icon end ) spawnmenu.AddContentType( "vehicle", function( container, obj ) if ( !obj.material ) then return end if ( !obj.nicename ) then return end if ( !obj.spawnname ) then return end local icon = vgui.Create( "ContentIcon", container ) icon:SetContentType( "vehicle" ) icon:SetSpawnName( obj.spawnname ) icon:SetName( obj.nicename ) icon:SetMaterial( obj.material ) icon:SetAdminOnly( obj.admin ) icon:SetColor( Color( 0, 0, 0, 255 ) ) icon.DoClick = function() RunConsoleCommand( "gm_spawnvehicle", obj.spawnname ) surface.PlaySound( "ui/buttonclickrelease.wav" ) end icon.OpenMenuExtra = function( self, menu ) menu:AddOption( "#spawnmenu.menu.spawn_with_toolgun", function() RunConsoleCommand( "gmod_tool", "creator" ) RunConsoleCommand( "creator_type", "1" ) RunConsoleCommand( "creator_name", obj.spawnname ) end ):SetIcon( "icon16/brick_add.png" ) end icon.OpenMenu = DoGenericSpawnmenuRightclickMenu if ( IsValid( container ) ) then container:Add( icon ) end return icon end ) local gmod_npcweapon = CreateConVar( "gmod_npcweapon", "", { FCVAR_ARCHIVE }, "Overrides the weapon all spawnmenu NPCs will spawn with. Set to \"\" to not override." ) spawnmenu.AddContentType( "npc", function( container, obj ) if ( !obj.material ) then return end if ( !obj.nicename ) then return end if ( !obj.spawnname ) then return end if ( !obj.weapon ) then obj.weapon = {} end local icon = vgui.Create( "ContentIcon", container ) icon:SetContentType( "npc" ) icon:SetSpawnName( obj.spawnname ) icon:SetName( obj.nicename ) icon:SetMaterial( obj.material ) icon:SetAdminOnly( obj.admin ) icon:SetNPCWeapon( obj.weapon ) icon:SetColor( Color( 244, 164, 96, 255 ) ) icon.DoClick = function() local weapon = table.Random( obj.weapon ) or "" if ( gmod_npcweapon:GetString() != "" ) then weapon = gmod_npcweapon:GetString() end RunConsoleCommand( "gmod_spawnnpc", obj.spawnname, weapon ) surface.PlaySound( "ui/buttonclickrelease.wav" ) end icon.OpenMenuExtra = function( self, menu ) local weapon = table.Random( obj.weapon ) or "" if ( gmod_npcweapon:GetString() != "" ) then weapon = gmod_npcweapon:GetString() end menu:AddOption( "#spawnmenu.menu.spawn_with_toolgun", function() RunConsoleCommand( "gmod_tool", "creator" ) RunConsoleCommand( "creator_type", "2" ) RunConsoleCommand( "creator_name", obj.spawnname ) RunConsoleCommand( "creator_arg", weapon ) end ):SetIcon( "icon16/brick_add.png" ) -- Quick access to spawning NPCs with a spcific weapon without the need to change gmod_npcweapon if ( table.IsEmpty( obj.weapon ) ) then return end local subMenu, swg = menu:AddSubMenu( "#spawnmenu.menu.spawn_with_weapon" ) swg:SetIcon( "icon16/gun.png" ) subMenu:AddOption( "#menubar.npcs.noweapon", function() RunConsoleCommand( "gmod_spawnnpc", obj.spawnname, "" ) end ):SetIcon( "icon16/cross.png" ) -- Kind of a hack! local function addWeps( subm, weps ) if ( table.Count( weps ) < 1 ) then return end subMenu:AddSpacer() for title, class in SortedPairs( weps ) do subMenu:AddOption( title, function() RunConsoleCommand( "gmod_spawnnpc", obj.spawnname, class ) end ):SetIcon( "icon16/gun.png" ) end end local weaps = {} for _, class in pairs( obj.weapon ) do if ( class == "" ) then continue end weaps[ language.GetPhrase( class ) ] = class end addWeps( subMenu, weaps ) local weaps = {} for _, t in pairs( list.Get( "NPCUsableWeapons" ) ) do if ( table.HasValue( obj.weapon, t.class ) ) then continue end weaps[ language.GetPhrase( t.title ) ] = t.class end addWeps( subMenu, weaps ) end icon.OpenMenu = DoGenericSpawnmenuRightclickMenu if ( IsValid( container ) ) then container:Add( icon ) end return icon end ) spawnmenu.AddContentType( "weapon", function( container, obj ) if ( !obj.material ) then return end if ( !obj.nicename ) then return end if ( !obj.spawnname ) then return end local icon = vgui.Create( "ContentIcon", container ) icon:SetContentType( "weapon" ) icon:SetSpawnName( obj.spawnname ) icon:SetName( obj.nicename ) icon:SetMaterial( obj.material ) icon:SetAdminOnly( obj.admin ) icon:SetColor( Color( 135, 206, 250, 255 ) ) -- Generate a nice tooltip with extra info. local SWEPinfo = weapons.Get( obj.spawnname ) local toolTip = language.GetPhrase( obj.nicename ) if ( !SWEPinfo ) then SWEPinfo = list.Get( "Weapon" )[ obj.spawnname ] end if ( SWEPinfo ) then toolTip = toolTip .. "\n" -- These 2 really should be one if ( SWEPinfo.Purpose and SWEPinfo.Purpose != "" ) then toolTip = toolTip .. "\n" .. SWEPinfo.Purpose end if ( SWEPinfo.Instructions and SWEPinfo.Instructions != "" ) then toolTip = toolTip .. "\n" .. SWEPinfo.Instructions end if ( SWEPinfo.Author and SWEPinfo.Author != "" ) then toolTip = toolTip .. "\nAuthor: " .. SWEPinfo.Author end end toolTip = toolTip .. "\n\n" .. language.GetPhrase( "spawnmenu.mmb_weapons" ) icon:SetTooltip( toolTip ) icon.DoClick = function() RunConsoleCommand( "gm_giveswep", obj.spawnname ) surface.PlaySound( "ui/buttonclickrelease.wav" ) end icon.DoMiddleClick = function() RunConsoleCommand( "gm_spawnswep", obj.spawnname ) surface.PlaySound( "ui/buttonclickrelease.wav" ) end icon.OpenMenuExtra = function( self, menu ) menu:AddOption( "#spawnmenu.menu.spawn_with_toolgun", function() RunConsoleCommand( "gmod_tool", "creator" ) RunConsoleCommand( "creator_type", "3" ) RunConsoleCommand( "creator_name", obj.spawnname ) end ):SetIcon( "icon16/brick_add.png" ) if ( self:GetIsNPCWeapon() ) then local opt = menu:AddOption( "#spawnmenu.menu.use_as_npc_gun", function() RunConsoleCommand( "gmod_npcweapon", self:GetSpawnName() ) end ) if ( self:GetSpawnName() == GetConVarString( "gmod_npcweapon" ) ) then opt:SetIcon( "icon16/monkey_tick.png" ) else opt:SetIcon( "icon16/monkey.png" ) end end end icon.OpenMenu = DoGenericSpawnmenuRightclickMenu if ( IsValid( container ) ) then container:Add( icon ) end return icon end )