--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ function EFFECT:Init(data) self.Pos = data:GetOrigin() local Emitter = ParticleEmitter(self.Pos) if Emitter == nil then return end -- Fire for _ = 1, 3 do local EffectCode = Emitter:Add("particles/flamelet1",self.Pos) EffectCode:SetVelocity(Vector(math.random(-30,30),math.random(-30,30),math.random(30,40))) EffectCode:SetDieTime(math.Rand(0.4,0.6)) -- How much time until it dies EffectCode:SetStartAlpha(math.Rand(90,100)) -- Transparency EffectCode:SetStartSize(math.Rand(60,80)) -- Size of the effect EffectCode:SetEndSize(math.Rand(100,100)) -- Size of the effect at the end (The effect slowly trasnsforms to this size) EffectCode:SetRoll(math.Rand(480,540)) EffectCode:SetRollDelta(math.Rand(0,0)) -- How fast it rolls EffectCode:SetColor(255,255,255) -- The color of the effect EffectCode:SetGravity(Vector(0,0,math.random(-30,-10))) -- The Gravity end -- Smoke screen for _ = 1, 5 do local EffectCode = Emitter:Add("particles/smokey",self.Pos) EffectCode:SetVelocity(Vector(math.random(-40,40),math.random(-40,40),math.random(5,15))) EffectCode:SetDieTime(math.Rand(7,9)) -- How much time until it dies EffectCode:SetStartAlpha(math.Rand(200,230)) -- Transparency EffectCode:SetStartSize(math.Rand(80,100)) -- Size of the effect EffectCode:SetEndSize(math.Rand(130,150)) -- Size of the effect at the end (The effect slowly trasnsforms to this size) EffectCode:SetRoll(math.Rand(480,540)) EffectCode:SetRollDelta(math.Rand(-0.2,0.2)) -- How fast it rolls EffectCode:SetColor(50,50,50) -- The color of the effect EffectCode:SetGravity(Vector(0, 0, 0)) -- The Gravity EffectCode:SetAirResistance(15) end -- Cloud of smoke that goes up for _ = 1, 5 do local EffectCode = Emitter:Add("particles/smokey",self.Pos) EffectCode:SetVelocity(Vector(math.random(-60,70),math.random(-60,70),math.random(70,100))) EffectCode:SetDieTime(math.Rand(3,4)) -- How much time until it dies EffectCode:SetStartAlpha(math.Rand(150,190)) -- Transparency EffectCode:SetStartSize(math.Rand(80,100)) -- Size of the effect EffectCode:SetEndSize(math.Rand(130,150)) -- Size of the effect at the end (The effect slowly trasnsforms to this size) EffectCode:SetRoll(math.Rand(480,540)) EffectCode:SetRollDelta(math.Rand(-1,1)) -- How fast it rolls EffectCode:SetColor(50,50,50) -- The color of the effect EffectCode:SetGravity(Vector(0,0,math.random(-30,-10))) -- The Gravity end Emitter:Finish() end --------------------------------------------------------------------------------------------------------------------------------------------- function EFFECT:Think() return false end --------------------------------------------------------------------------------------------------------------------------------------------- function EFFECT:Render() end