--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include('shared.lua') /*----------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/vj_hlr/opfor/pit_worm_up.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want ENT.StartHealth = 2000 ENT.VJ_IsHugeMonster = true -- Is this a huge monster? ENT.HullType = HULL_LARGE ENT.MovementType = VJ_MOVETYPE_STATIONARY -- How does the SNPC move? ENT.CanTurnWhileStationary = true -- If set to true, the SNPC will be able to turn while it's a stationary SNPC ENT.VJC_Data = { ThirdP_Offset = Vector(15, 0, -50), -- The offset for the controller when the camera is in third person FirstP_Bone = "Head", -- If left empty, the base will attempt to calculate a position for first person FirstP_Offset = Vector(7, 0, 0), -- The offset for the controller when the camera is in first person } --------------------------------------------------------------------------------------------------------------------------------------------- ENT.VJ_NPC_Class = {"CLASS_RACE_X"} -- NPCs with the same class with be allied to each other ENT.BloodColor = "Yellow" -- The blood type, this will determine what it should use (decal, particle, etc.) ENT.CustomBlood_Particle = {"vj_hlr_blood_yellow_large"} ENT.CustomBlood_Decal = {"VJ_HLR_Blood_Yellow"} -- Decals to spawn when it's damaged ENT.HasBloodPool = false -- Does it have a blood pool? ENT.MeleeAttackDamage = 30 ENT.MeleeAttackDistance = 180 -- How close does it have to be until it attacks? ENT.MeleeAttackDamageDistance = 380 -- How far does the damage go? ENT.AnimTbl_MeleeAttack = {ACT_MELEE_ATTACK1,ACT_MELEE_ATTACK2} -- Melee Attack Animations ENT.TimeUntilMeleeAttackDamage = false -- This counted in seconds | This calculates the time until it hits something ENT.HasRangeAttack = true -- Should the SNPC have a range attack? ENT.AnimTbl_RangeAttack = {ACT_RANGE_ATTACK1} -- Range Attack Animations ENT.RangeDistance = 4000 -- This is how far away it can shoot ENT.RangeToMeleeDistance = 200 -- How close does it have to be until it uses melee? ENT.TimeUntilRangeAttackProjectileRelease = false -- How much time until the projectile code is ran? ENT.NextRangeAttackTime = 3 -- How much time until it can use a range attack? ENT.DisableDefaultRangeAttackCode = true -- When true, it won't spawn the range attack entity, allowing you to make your own ENT.HasDeathRagdoll = false -- If set to false, it will not spawn the regular ragdoll of the SNPC ENT.HasDeathAnimation = true -- Does it play an animation when it dies? ENT.AnimTbl_Death = {ACT_DIESIMPLE} -- Death Animations -- ====== Flinching Code ====== -- ENT.CanFlinch = 1 -- 0 = Don't flinch | 1 = Flinch at any damage | 2 = Flinch only from certain damages ENT.AnimTbl_Flinch = {ACT_SMALL_FLINCH,ACT_BIG_FLINCH} -- If it uses normal based animation, use this -- ====== Sound File Paths ====== -- -- Leave blank if you don't want any sounds to play ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/pitworm/pit_worm_idle1.wav","vj_hlr/hl1_npc/pitworm/pit_worm_idle2.wav","vj_hlr/hl1_npc/pitworm/pit_worm_idle3.wav"} ENT.SoundTbl_Alert = {"vj_hlr/hl1_npc/pitworm/pit_worm_alert(scream).wav","vj_hlr/hl1_npc/pitworm/pit_worm_alert.wav"} ENT.SoundTbl_BeforeMeleeAttack = {"vj_hlr/hl1_npc/pitworm/pit_worm_attack_swipe1.wav","vj_hlr/hl1_npc/pitworm/pit_worm_attack_swipe2.wav","vj_hlr/hl1_npc/pitworm/pit_worm_attack_swipe3.wav"} ENT.SoundTbl_MeleeAttackMiss = {} ENT.SoundTbl_BeforeRangeAttack = {"vj_hlr/hl1_npc/pitworm/pit_worm_attack_eyeblast.wav"} ENT.SoundTbl_Pain = {"vj_hlr/hl1_npc/pitworm/pit_worm_flinch1.wav","vj_hlr/hl1_npc/pitworm/pit_worm_flinch2.wav","vj_hlr/hl1_npc/pitworm/pit_worm_angry1.wav","vj_hlr/hl1_npc/pitworm/pit_worm_angry2.wav","vj_hlr/hl1_npc/pitworm/pit_worm_angry3.wav"} ENT.SoundTbl_Death = {"vj_hlr/hl1_npc/pitworm/pit_worm_death.wav"} ENT.AlertSoundLevel = 90 ENT.BeforeMeleeAttackSoundLevel = 80 ENT.BeforeRangeAttackSoundLevel = 80 ENT.PainSoundLevel = 80 ENT.DeathSoundLevel = 90 -- Custom ENT.PitWorm_BlinkingT = 0 --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnInitialize() self:SetCollisionBounds(Vector(100, 100, 390), Vector(-100, -100, 0)) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnAcceptInput(key, activator, caller, data) //print(key) if key == "melee" then self:MeleeAttackCode() end if key == "beam" then self:RangeAttackCode() end end // ACT_SPECIAL_ATTACK1,ACT_SPECIAL_ATTACK2 --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnThink() if !self.Dead && CurTime() > self.PitWorm_BlinkingT then self:SetSkin(1) timer.Simple(0.1, function() if IsValid(self) then self:SetSkin(2) end end) timer.Simple(0.2, function() if IsValid(self) then self:SetSkin(3) end end) timer.Simple(0.3, function() if IsValid(self) then self:SetSkin(2) end end) timer.Simple(0.4, function() if IsValid(self) then self:SetSkin(1) end end) timer.Simple(0.5, function() if IsValid(self) then self:SetSkin(0) end end) self.PitWorm_BlinkingT = CurTime() + math.Rand(2, 3.5) end end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnAlert(ent) self:VJ_ACT_PLAYACTIVITY(ACT_ARM, true, false, true) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnRangeAttack_AfterStartTimer() self.PitWorm_BlinkingT = CurTime() + 2 end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:PitWorm_DoLaserEffects() local startPos = self:GetPos() + self:GetUp()*250 + self:GetForward()*230 local tr = util.TraceLine({ start = startPos, endpos = self:GetEnemy():GetPos() + self:GetEnemy():OBBCenter(), filter = self }) local elec = EffectData() elec:SetStart(startPos) elec:SetOrigin(tr.HitPos) elec:SetEntity(self) elec:SetAttachment(1) util.Effect("VJ_HLR_PitWorm_Beam", elec) return tr.HitPos end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomRangeAttackCode() self:PitWorm_DoLaserEffects() local spr = ents.Create("env_sprite") spr:SetKeyValue("model","vj_hl/sprites/flare3.vmt") spr:SetKeyValue("rendercolor","124 252 0") spr:SetKeyValue("GlowProxySize","5.0") spr:SetKeyValue("HDRColorScale","1.0") spr:SetKeyValue("renderfx","14") spr:SetKeyValue("rendermode","3") spr:SetKeyValue("renderamt","255") spr:SetKeyValue("disablereceiveshadows","0") spr:SetKeyValue("mindxlevel","0") spr:SetKeyValue("maxdxlevel","0") spr:SetKeyValue("framerate","10.0") spr:SetKeyValue("spawnflags","0") spr:SetKeyValue("scale","3") spr:SetPos(self:GetPos()) spr:Spawn() spr:SetParent(self) spr:Fire("SetParentAttachment", "0") self:DeleteOnRemove(spr) timer.Simple(0.65, function() if IsValid(self) && IsValid(spr) then spr:Remove() end end) for i = 0.1, 0.5, 0.1 do timer.Simple(i, function() if IsValid(self) && IsValid(self:GetEnemy()) && self.AttackType == VJ_ATTACK_RANGE then local hitpos = self:PitWorm_DoLaserEffects() sound.EmitHint(SOUND_DANGER, hitpos, 100, 1, self) util.VJ_SphereDamage(self, self, hitpos, 30, 10, DMG_SHOCK, true, false, {Force=90}) sound.Play("vj_hlr/hl1_npc/pitworm/pit_worm_attack_eyeblast_impact.wav", hitpos, 80) end end) end end