--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() --[[ This is a utility to generate icons. You can accomplish some stuff through the console command, but it's usually easier to just edit the source code. Frequently used colors combine 60,115,140 synth 210,150,70 bird 50,86,34 fun 220,0,255 (4th in pallet) shotgunner 140 84 60 vort mid 2nd from right in pallet zombie+headcrab middle-ish maroon resistance upper right -TF2- normal 200,60,60 robots grey 109, in bottom spooky mid row, 1/3 from the right weapons 197 175 145 fun 4th from left -PORTAL- 1 - White 2 - Dirty blue second row ]] if CLIENT then local matBack = Material("icongen/back.png") local matFront = Material("icongen/front.png") concommand.Add("pk_dev_iconmaker", function(ply, cmd, args, str) local frame = vgui.Create("DFrame") frame:SetPos(ScrW() / 2 - 270, ScrH() / 2 - 150) --ScrW() ScrH() frame:SetSize(540, 300) frame:SetTitle("Icon Maker") frame:SetVisible(true) frame:SetDraggable(false) frame:ShowCloseButton(true) frame:MakePopup() local color = vgui.Create("DColorMixer", frame) color:SetPos(10, 30) color:SetAlphaBar(false) --color:SetColor(Color(200,60,60)) tf2 default red color:SetColor(Color(200, 60, 60)) local model = vgui.Create("DAdjustableModelPanel", frame) model:SetPos(270, 30) model:SetSize(256, 256) model:SetLookAt(Vector(0, 0, 0)) model:SetModel(args[1] ~= "" and args[1] or "models/props_junk/watermelon01.mdl") model:SetCamPos(Vector(100, 100, 100)) local ent = model:GetEntity() --ent:SetRenderAngles(Angle(180,0,0)) if args[2] then model:SetAnimated(true) ent:ResetSequence(ent:LookupSequence(args[2])) end --Custom model:GetEntity():SetSkin(1) --model:GetEntity():SetBodygroup(2,1) --model:GetEntity():SetBodygroup(1,1) --[[model:GetEntity():SetBodygroup(2,1) model:GetEntity():SetBodygroup(3,1) model:GetEntity():SetBodygroup(4,1)]] --model:GetEntity():SetMaterial("Models/antlion_guard/antlionGuard2") --model:GetEntity():SetSkin(2) --model:GetEntity():SetBodygroup(3,1) --model:GetEntity():SetColor(Color(120,70,210)) local superPaint = model.Paint function model:Paint() surface.SetDrawColor(color:GetColor()) surface.SetMaterial(matBack) surface.DrawTexturedRect(0, 0, model:GetWide(), model:GetTall()) superPaint(model) cam.IgnoreZ(true) surface.SetDrawColor(Color(255, 255, 255, 255)) surface.SetMaterial(matFront) surface.DrawTexturedRect(0, 0, model:GetWide(), model:GetTall()) cam.IgnoreZ(false) end end) end