--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() ENT.Type = "anim" function ENT:Initialize() self:AddCallback("BuildBonePositions", self.BoneItUp) if SERVER then self:AddEffects(bit.bor(EF_BONEMERGE, EF_BONEMERGE_FASTCULL)) --fastcull seems to fix laggy bullshit garbage end self:GetParent():SetSubMaterial(0, "models/effects/vol_light001") end function ENT:BoneItUp(boneCount) local boneId = self:LookupBone("ValveBiped.Bip01_Head1") if not boneId then return end local matrix = self:GetBoneMatrix(boneId) if not matrix then return end matrix:Scale(Vector(.01, .01, .01)) self:SetBoneMatrix(boneId, matrix) end