--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] att.PrintName = "\"TR\" Intermittent Tracers" att.SortOrder = 1 att.Icon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth") att.Description = "Every 5 rounds as well as the last few rounds of the magazine are tracer rounds, providing a visual indication of rounds remaining and make hip firing somewhat easier." att.Desc_Pros = { "uc.lowind" } att.Desc_Cons = { "uc.tracer" } att.Desc_Neutrals = { } att.Slot = "uc_ammo" att.InvAtt = "uc_ammo_tr" att.AutoStats = true att.Mult_HipDispersion = 0.9 att.Hook_AddShootSound = function(wep, data) local clip = wep:Clip1() if clip <= 5 and clip > 0 then wep:MyEmitSound("physics/metal/metal_computer_impact_bullet3.wav", data.volume, data.pitch + (5 - clip) * 7, 0.2, CHAN_AUTO) end end att.O_Hook_Override_TracerFinalMag = function(wep, data) return {current = math.Clamp(math.ceil(wep:GetCapacity() * 0.2), 5, 20)} end att.Override_TracerNum = 5 att.Override_Tracer = "arccw_uc_tracer" att.ToggleStats = { { PrintName = "Green", Override_PhysTracerProfile = "uc_tracer_g" }, { PrintName = "Red", Override_PhysTracerProfile = "uc_tracer_r" }, { PrintName = "White", Override_PhysTracerProfile = "uc_tracer_w" }, } --[[] att.Override_TracerFinalMag = 5 -- this doesn't actually work like this, you know att.ToggleStats = { { PrintName = "Red", Override_PhysTracerProfile = 1 }, { PrintName = "Green", Override_PhysTracerProfile = 2 }, { PrintName = "Violet", Override_PhysTracerProfile = 5 }, { PrintName = "Yellow", Override_PhysTracerProfile = 4 }, } ]] att.Hook_Compatible = function(wep) if wep:GetIsShotgun() then return false end end