--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if CLIENT then killicon.Add( "Crossbolt", "hud/crossbolt", Color( 255, 255, 255, 255 ) ) end AddCSLuaFile() ENT.Type = "anim" ENT.Base = "base_anim" ENT.Spawnable = false function ENT:Draw() self:DrawModel() local dlight = DynamicLight(self:EntIndex()) end if CLIENT then return end function ENT:Initialize() self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:PhysicsInit(SOLID_VPHYSICS) self:SetPhysicsAttacker(self.Owner) timer.Create("effe35dfs" .. self:EntIndex(), 0.01, 0, function() if not IsValid(self) then timer.Stop("effedfs" .. self:EntIndex()) return end local ef = EffectData() ef:SetOrigin(self:GetPos()) ef:SetAttachment(1) end) end function ENT:Think() if self:WaterLevel() == 3 then self:Remove() end end function ENT:Damage(data, physobj) local ind = math.random(1,100) local models = { } local dmgtyp = { DMG_NEVERGIB, DMG_RADIATION } local dmg = DamageInfo() local owner = self:GetOwner() if not IsValid(owner) then owner = self end dmg:SetAttacker(owner) dmg:SetInflictor(self) if ind >= 990 and ind <= 9900 then dmg:SetDamage(math.random(60,150)) dmg:SetDamageType(dmgtyp[math.random(1,#dmgtyp)]) data.HitEntity:TakeDamageInfo(dmg) end if ind >= 990 and ind <= 9100 then self.Owner:TakeDamage(self.Owner:Health(), self.Owner, self) end if ind >= 990 and ind <= 9100 then data.HitEntity:TakeDamage(data.HitEntity:Health(), self.Owner, self) end if ind >= 990 and ind <= 9100 then if data.HitEntity:IsPlayer() or data.HitEntity:IsNPC() then local damg = math.random(30,60) if data.HitEntity:Health() < damg then damg = data.HitEntity:Health() end dmg:SetDamage(damg) dmg:SetDamageType(dmgtyp[math.random(1,#dmgtyp)]) data.HitEntity:TakeDamageInfo(dmg) end end if ind >= 990 and ind <= 9100 then data.HitEntity:SetHealth(data.HitEntity:GetMaxHealth()) end if ind >= 990 and ind <= 9100 then if data.HitEntity:IsPlayer() or data.HitEntity:IsNPC() then data.HitEntity:DrawShadow(false) end if data.HitEntity:IsPlayer() then timer.Create("shsf"..self:EntIndex(), 30, 1, function() if not data.HitEntity or not IsValid(data.HitEntity) then return end data.HitEntity:SetMaterial("bom") data.HitEntity:DrawShadow(true) end) end end if ind >= 990 and ind <= 9100 then if data.HitEntity:IsNPC() then data.HitEntity:Remove() local npc21 = ents.Create(npc2) npc21:SetPos(data.HitPos + Vector(0,0,100)) npc21:Spawn() npc21:Activate() end if data.HitEntity:IsPlayer() then data.HitEntity:KillSilent() local npc21 = ents.Create(npc2) npc21:SetPos(data.HitPos + Vector(0,0,100)) npc21:Spawn() npc21:Activate() end end if ind >= 50 and ind <= 100 then if data.HitEntity:IsNPC() then data.HitEntity:Remove() local prop13 = ents.Create("prop_ragdoll") prop13:SetRenderMode(RENDERMODE_NORMAL) end end if ind >= 9990 and ind <= 9100 then local explode = ents.Create("env_explosion") explode:SetPos(data.HitPos) explode:Spawn() explode:Fire( "Explode", 0, 0 ) explode:SetKeyValue( "iMagnitude", "0" ) util.BlastDamage(self, owner, data.HitPos, 200, 200) end if ind >= 910 and ind <= 1000 then local bone = ents.Create(bone) end end function ENT:PhysicsCollide(data, phys) local Ent = data.HitEntity if !(Ent:IsValid() or Ent:IsWorld()) then return end if Ent:IsWorld() then util.Decal("ManhackCut", data.HitPos + data.HitNormal, data.HitPos - data.HitNormal) self:SetPos(data.HitPos - data.HitNormal) self:SetAngles(self.Entity:GetAngles()) self:GetPhysicsObject():EnableMotion(false) self:Disable() elseif Ent.Health then if not(Ent:IsPlayer() or Ent:IsNPC() or Ent:GetClass() == "prop_ragdoll") then util.Decal("ManhackCut", data.HitPos + data.HitNormal, data.HitPos - data.HitNormal) end local plydmg = math.random(15,18) local entdmg = math.random(30,46) if Ent:IsPlayer() then Ent:TakeDamage(plydmg, self:GetOwner(), self.Entity) end if Ent:IsNPC() then Ent:TakeDamage(entdmg, self:GetOwner(), self.Entity) end if (Ent:IsPlayer() or Ent:IsNPC()) then local blood = Ent:GetBloodColor() local fleshimpact = EffectData() fleshimpact:SetEntity(self.Weapon) fleshimpact:SetOrigin(data.HitPos) fleshimpact:SetNormal(data.HitPos) if blood >= 0 then fleshimpact:SetColor(blood) util.Effect("BloodImpact", fleshimpact) end end self:EmitSound(Sound("Weapon_Crossbow.BoltHitBody")) self:Remove() end end