--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include('shared.lua') /*----------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/vj_hlr/decay/sentry.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want ENT.VJC_Data = { ThirdP_Offset = Vector(10, 0, -20), -- The offset for the controller when the camera is in third person FirstP_Bone = "Dummy04", -- If left empty, the base will attempt to calculate a position for first person FirstP_Offset = Vector(0, 0, 6), -- The offset for the controller when the camera is in first person } ENT.HasDeathAnimation = true -- Does it play an animation when it dies? ENT.AnimTbl_Death = {ACT_DIESIMPLE} -- Death Animations ENT.DeathAnimationTime = 5 -- Time until the SNPC spawns its corpse and gets removed -- Custom ENT.Sentry_GroundType = 1 ENT.Sentry_MuzzleAttach = "muzzle" ENT.Sentry_AlarmAttach = "sensor" --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomDeathAnimationCode(dmginfo, hitgroup) local att = self:LookupAttachment("center") local attSensor = self:LookupAttachment("sensor") sound.EmitHint(SOUND_DANGER, self:GetPos(), 120, self.DeathAnimationTime, self) for i = 0.1, 5, 0.5 do timer.Simple(i, function() if IsValid(self) then local effectSmoke = EffectData() effectSmoke:SetOrigin(self:GetAttachment(att).Pos) effectSmoke:SetScale(15) util.Effect("VJ_HLR_Smoke", effectSmoke) local effectSpark = EffectData() effectSpark:SetOrigin(self:GetAttachment(attSensor).Pos) effectSpark:SetScale(6) util.Effect("VJ_HLR_Spark", effectSpark) VJ_EmitSound(self, "ambient/energy/zap"..math.random(5, 9)..".wav", 70, 100) end end) end end