--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include('shared.lua') /*----------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/vj_hlr/hl1/rgrunt_black.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want ENT.VJC_Data = { ThirdP_Offset = Vector(0, 0, -15), -- The offset for the controller when the camera is in third person FirstP_Bone = "Bip01 Head", -- If left empty, the base will attempt to calculate a position for first person FirstP_Offset = Vector(5, 0, 5), -- The offset for the controller when the camera is in first person } ENT.VJ_NPC_Class = {"CLASS_BLACKOPS"} ENT.GeneralSoundPitch1 = 100 ENT.GeneralSoundPitch2 = 100 --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:HECU_CustomOnInitialize() self:SetBodygroup(1, math.random(0, 1)) self.SoundTbl_FootStep = {"vj_hlr/hl1_npc/rgrunt/pl_metal1.wav","vj_hlr/hl1_npc/rgrunt/pl_metal2.wav","vj_hlr/hl1_npc/rgrunt/pl_metal3.wav","vj_hlr/hl1_npc/rgrunt/pl_metal4.wav"} self.SoundTbl_Breath = {"vj_hlr/hl1_npc/rgrunt/rb_engine_alt.wav"} self.SoundTbl_Alert = {"vj_hlr/hl1_npc/rgrunt/rb_cover1.wav"} self.SoundTbl_CallForHelp = {"vj_hlr/hl1_npc/rgrunt/deeoo.wav"} self.SoundTbl_WeaponReload = {"vj_hlr/hl1_npc/rgrunt/rb_cover1.wav","vj_hlr/hl1_npc/rgrunt/rb_cover2.wav"} self.SoundTbl_OnGrenadeSight = {"vj_hlr/hl1_npc/rgrunt/rb_cover2.wav","vj_hlr/hl1_npc/rgrunt/deeoo.wav","vj_hlr/hl1_npc/rgrunt/beepboop.wav"} self.SoundTbl_OnDangerSight = {"vj_hlr/hl1_npc/rgrunt/rb_cover2.wav","vj_hlr/hl1_npc/rgrunt/deeoo.wav","vj_hlr/hl1_npc/rgrunt/beepboop.wav"} self.SoundTbl_OnKilledEnemy = {"vj_hlr/hl1_npc/rgrunt/doop.wav"} self.SoundTbl_AllyDeath = {"vj_hlr/hl1_npc/rgrunt/buzwarn.wav","vj_hlr/hl1_npc/rgrunt/rb_allydeath2.wav"} self.SoundTbl_Pain = {"vj_hlr/hl1_npc/rgrunt/spark1.wav","vj_hlr/hl1_npc/rgrunt/spark2.wav","vj_hlr/hl1_npc/rgrunt/spark3.wav","vj_hlr/hl1_npc/rgrunt/spark4.wav","vj_hlr/hl1_npc/rgrunt/spark5.wav","vj_hlr/hl1_npc/rgrunt/spark6.wav"} self.SoundTbl_Death = {"vj_hlr/hl1_npc/rgrunt/rb_die1.wav","vj_hlr/hl1_npc/rgrunt/rb_die2.wav","vj_hlr/hl1_npc/rgrunt/rb_die3.wav"} end --------------------------------------------------------------------------------------------------------------------------------------------- local gibsCollideSd = {"vj_hlr/fx/metal1.wav","vj_hlr/fx/metal2.wav","vj_hlr/fx/metal3.wav","vj_hlr/fx/metal4.wav","vj_hlr/fx/metal5.wav"} -- function ENT:SetUpGibesOnDeath(dmginfo, hitgroup) self.HasDeathSounds = false if self.HasGibDeathParticles == true then local spr = ents.Create("env_sprite") spr:SetKeyValue("model","vj_hl/sprites/zerogxplode.vmt") spr:SetKeyValue("GlowProxySize","2.0") spr:SetKeyValue("HDRColorScale","1.0") spr:SetKeyValue("renderfx","14") spr:SetKeyValue("rendermode","5") spr:SetKeyValue("renderamt","255") spr:SetKeyValue("disablereceiveshadows","0") spr:SetKeyValue("mindxlevel","0") spr:SetKeyValue("maxdxlevel","0") spr:SetKeyValue("framerate","20.0") spr:SetKeyValue("spawnflags","0") spr:SetKeyValue("scale","2") spr:SetPos(self:GetPos() + self:GetUp()*60) spr:Spawn() spr:Fire("Kill","",0.7) timer.Simple(0.7, function() if IsValid(spr) then spr:Remove() end end) end self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p1.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p2.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p3.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,50)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p4.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p5.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p6.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,45)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p7.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,45)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p8.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,45)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p9.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,45)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p10.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/metalgib_p11.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,40)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_cog1.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,60)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_cog2.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_rib.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_screw.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_screw.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_screw.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=gibsCollideSd}) self:CreateGibEntity("obj_vj_gib","models/vj_hlr/gibs/rgib_spring.mdl",{BloodDecal="",Pos=self:LocalToWorld(Vector(0,0,15)),CollideSound=""}) -- Shad ge sharji, ere vor tsayn chi hane return true end --------------------------------------------------------------------------------------------------------------------------------------------- local gibs = {"models/vj_hlr/gibs/metalgib_p1.mdl", "models/vj_hlr/gibs/metalgib_p2.mdl", "models/vj_hlr/gibs/metalgib_p3.mdl", "models/vj_hlr/gibs/metalgib_p4.mdl", "models/vj_hlr/gibs/metalgib_p5.mdl", "models/vj_hlr/gibs/metalgib_p6.mdl", "models/vj_hlr/gibs/metalgib_p7.mdl", "models/vj_hlr/gibs/metalgib_p8.mdl", "models/vj_hlr/gibs/metalgib_p9.mdl", "models/vj_hlr/gibs/metalgib_p10.mdl", "models/vj_hlr/gibs/metalgib_p11.mdl", "models/vj_hlr/gibs/rgib_cog1.mdl", "models/vj_hlr/gibs/rgib_cog2.mdl", "models/vj_hlr/gibs/rgib_rib.mdl", "models/vj_hlr/gibs/rgib_screw.mdl", "models/vj_hlr/gibs/rgib_screw.mdl", "models/vj_hlr/gibs/rgib_screw.mdl"} -- function ENT:CustomOnDeath_AfterCorpseSpawned(dmginfo, hitgroup, corpseEnt) ParticleEffectAttach("smoke_exhaust_01a", PATTACH_POINT_FOLLOW, corpseEnt, 5) VJ_HLR_ApplyCorpseEffects(self, corpseEnt, gibs, {CollideSound = gibsCollideSd, ExpSound = {"vj_hlr/hl1_npc/rgrunt/rb_gib.wav"}}) end