--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Base = "weapon_vj_base" SWEP.PrintName = "K-3" SWEP.Author = "DrVrej" SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming" SWEP.Purpose = "This weapon is made for Players and NPCs" SWEP.Instructions = "Controls are like a regular weapon." SWEP.Category = "VJ Base" -- Main Settings --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.MadeForNPCsOnly = true -- Is this weapon meant to be for NPCs only? SWEP.WorldModel = "models/vj_weapons/w_k3.mdl" SWEP.HoldType = "ar2" -- World Model --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.WorldModel_UseCustomPosition = true -- Should the gun use custom position? This can be used to fix guns that are in the crotch SWEP.WorldModel_CustomPositionAngle = Vector(-10, 0, 180) SWEP.WorldModel_CustomPositionOrigin = Vector(-10, -8, -61) -- Primary Fire --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Primary.Damage = 12 -- Damage SWEP.Primary.Force = 1 -- Force applied on the object the bullet hits SWEP.Primary.ClipSize = 45 -- Max amount of bullets per clip SWEP.Primary.Ammo = "357" -- Ammo type SWEP.Primary.Sound = {"vj_weapons/k3_armenian/k3_fire.wav"} SWEP.Primary.DistantSound = {"vj_weapons/k3_armenian/k3_fire_dist.wav"} SWEP.PrimaryEffects_MuzzleAttachment = "muzzle" SWEP.PrimaryEffects_ShellAttachment = 2 SWEP.PrimaryEffects_ShellType = "VJ_Weapon_RifleShell1"