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wnsrc/lua/advdupe2/cl_ghost.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

354 lines
10 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
function AdvDupe2.LoadGhosts(dupe, info, moreinfo, name, preview)
AdvDupe2.RemoveGhosts()
AdvDupe2.Ghosting = true
AdvDupe2.GhostToSpawn = {}
local count = 0
local time, desc, date, creator
if(info.ad1) then
local z = dupe.HeadEnt.Z
local Pos, Ang
time = moreinfo.Time or ""
desc = info.Description or ""
date = info.Date or ""
creator = info.Creator or ""
AdvDupe2.HeadEnt = dupe.HeadEnt.Index
AdvDupe2.HeadPos = dupe.HeadEnt.Pos
AdvDupe2.HeadZPos = z
AdvDupe2.HeadPos.Z = AdvDupe2.HeadPos.Z + z
for k, v in pairs(dupe.Entities) do
if(v.SavedParentIdx) then
if(not v.BuildDupeInfo) then v.BuildDupeInfo = {} end
v.BuildDupeInfo.DupeParentID = v.SavedParentIdx
Pos = v.LocalPos
Ang = v.LocalAngle
else
Pos, Ang = nil, nil
end
for i, p in pairs(v.PhysicsObjects) do
p.Pos = Pos or p.LocalPos
p.Pos.Z = p.Pos.Z - z
p.Angle = Ang or p.LocalAngle
p.LocalPos = nil
p.LocalAngle = nil
end
v.LocalPos = nil
v.LocalAngle = nil
AdvDupe2.GhostToSpawn[count] =
{
Model = v.Model,
PhysicsObjects = v.PhysicsObjects
}
if(AdvDupe2.HeadEnt == k) then
AdvDupe2.HeadEnt = count
end
count = count + 1
end
AdvDupe2.HeadOffset = AdvDupe2.GhostToSpawn[AdvDupe2.HeadEnt].PhysicsObjects[0].Pos
AdvDupe2.HeadAngle = AdvDupe2.GhostToSpawn[AdvDupe2.HeadEnt].PhysicsObjects[0].Angle
else
time = info.time or ""
desc = dupe.Description or ""
date = info.date or ""
creator = info.name or ""
AdvDupe2.HeadEnt = dupe.HeadEnt.Index
AdvDupe2.HeadZPos = dupe.HeadEnt.Z
AdvDupe2.HeadPos = dupe.HeadEnt.Pos
AdvDupe2.HeadOffset = dupe.Entities[AdvDupe2.HeadEnt].PhysicsObjects[0].Pos
AdvDupe2.HeadAngle = dupe.Entities[AdvDupe2.HeadEnt].PhysicsObjects[0].Angle
for k, v in pairs(dupe.Entities) do
AdvDupe2.GhostToSpawn[count] =
{
Model = v.Model,
PhysicsObjects = v.PhysicsObjects
}
if(AdvDupe2.HeadEnt == k) then
AdvDupe2.HeadEnt = count
end
count = count + 1
end
end
if(not preview) then
AdvDupe2.Info.File:SetText("File: "..name)
AdvDupe2.Info.Creator:SetText("Creator: "..creator)
AdvDupe2.Info.Date:SetText("Date: "..date)
AdvDupe2.Info.Time:SetText("Time: "..time)
AdvDupe2.Info.Size:SetText("Size: "..string.NiceSize(tonumber(info.size) or 0))
AdvDupe2.Info.Desc:SetText("Desc: "..(desc or ""))
AdvDupe2.Info.Entities:SetText("Entities: "..table.Count(dupe.Entities))
AdvDupe2.Info.Constraints:SetText("Constraints: "..table.Count(dupe.Constraints))
end
AdvDupe2.StartGhosting()
AdvDupe2.Preview = preview
end
function AdvDupe2.RemoveGhosts()
if(AdvDupe2.Ghosting) then
hook.Remove("Tick", "AdvDupe2_SpawnGhosts")
AdvDupe2.Ghosting = false
if(not AdvDupe2.BusyBar) then
AdvDupe2.RemoveProgressBar()
end
end
if(AdvDupe2.GhostEntities) then
for k, v in pairs(AdvDupe2.GhostEntities) do
if(IsValid(v))then
v:Remove()
end
end
end
if(IsValid(AdvDupe2.HeadGhost))then
AdvDupe2.HeadGhost:Remove()
end
AdvDupe2.CurrentGhost = 1
AdvDupe2.HeadGhost = nil
AdvDupe2.GhostEntities = nil
AdvDupe2.Preview = false
end
--Creates a ghost from the given entity's table
local function MakeGhostsFromTable(EntTable)
if(not EntTable) then return end
if(not EntTable.Model or EntTable.Model:sub(-4,-1) ~= ".mdl") then
EntTable.Model = "models/error.mdl"
end
local GhostEntity = ClientsideModel(EntTable.Model, RENDERGROUP_TRANSLUCENT)
-- If there are too many entities we might not spawn..
if not IsValid(GhostEntity) then
AdvDupe2.RemoveGhosts()
AdvDupe2.Notify("Too many entities to spawn ghosts!", NOTIFY_ERROR)
return
end
GhostEntity:SetRenderMode( RENDERMODE_TRANSALPHA ) --Was broken, making ghosts invisible
GhostEntity:SetColor( Color(255, 255, 255, 150) )
GhostEntity.Phys = EntTable.PhysicsObjects[0]
if util.IsValidRagdoll(EntTable.Model) then
local ref, parents, angs = {}, {}, {}
GhostEntity:SetupBones()
for k, v in pairs(EntTable.PhysicsObjects) do
local bone = GhostEntity:TranslatePhysBoneToBone(k)
local bonp = GhostEntity:GetBoneParent(bone)
if bonp == -1 then
ref[bone] = GhostEntity:GetBoneMatrix(bone):GetInverseTR()
else
bonp = GhostEntity:TranslatePhysBoneToBone(GhostEntity:TranslateBoneToPhysBone(bonp))
parents[bone] = bonp
ref[bone] = GhostEntity:GetBoneMatrix(bone):GetInverseTR() * GhostEntity:GetBoneMatrix(bonp)
end
local m = Matrix() m:SetAngles(v.Angle)
angs[bone] = m
end
for bone, ang in pairs( angs ) do
if parents[bone] and angs[parents[bone]] then
local localrotation = angs[parents[bone]]:GetInverseTR() * ang
local m = ref[bone] * localrotation
GhostEntity:ManipulateBoneAngles(bone, m:GetAngles())
else
local pos = GhostEntity:GetBonePosition(bone)
GhostEntity:ManipulateBonePosition(bone, -pos)
GhostEntity:ManipulateBoneAngles(bone, ref[bone]:GetAngles())
end
end
end
return GhostEntity
end
local function SpawnGhosts()
if AdvDupe2.CurrentGhost == AdvDupe2.HeadEnt then AdvDupe2.CurrentGhost = AdvDupe2.CurrentGhost + 1 end
local g = AdvDupe2.GhostToSpawn[AdvDupe2.CurrentGhost]
if g and AdvDupe2.CurrentGhost / AdvDupe2.TotalGhosts * 100 <= GetConVar("advdupe2_limit_ghost"):GetFloat() then
AdvDupe2.GhostEntities[AdvDupe2.CurrentGhost] = MakeGhostsFromTable(g)
if(not AdvDupe2.BusyBar) then
AdvDupe2.ProgressBar.Percent = AdvDupe2.CurrentGhost / AdvDupe2.TotalGhosts * 100
end
AdvDupe2.CurrentGhost = AdvDupe2.CurrentGhost + 1
AdvDupe2.UpdateGhosts(true)
else
AdvDupe2.Ghosting = false
hook.Remove("Tick", "AdvDupe2_SpawnGhosts")
if(not AdvDupe2.BusyBar) then
AdvDupe2.RemoveProgressBar()
end
end
end
net.Receive("AdvDupe2_SendGhosts", function(len, ply, len2)
AdvDupe2.RemoveGhosts()
AdvDupe2.GhostToSpawn = {}
AdvDupe2.HeadEnt = net.ReadInt(16)
AdvDupe2.HeadZPos = net.ReadFloat()
AdvDupe2.HeadPos = net.ReadVector()
local cache = {}
for i = 1, net.ReadInt(16) do
cache[i] = net.ReadString()
end
for i = 1, net.ReadInt(16) do
AdvDupe2.GhostToSpawn[i] =
{
Model = cache[net.ReadInt(16)],
PhysicsObjects = {}
}
for k = 0, net.ReadInt(8) do
AdvDupe2.GhostToSpawn[i].PhysicsObjects[k] =
{
Angle = net.ReadAngle(),
Pos = net.ReadVector()
}
end
end
AdvDupe2.CurrentGhost = 1
AdvDupe2.GhostEntities = {}
AdvDupe2.HeadGhost = MakeGhostsFromTable(AdvDupe2.GhostToSpawn[AdvDupe2.HeadEnt])
AdvDupe2.HeadOffset = AdvDupe2.GhostToSpawn[AdvDupe2.HeadEnt].PhysicsObjects[0].Pos
AdvDupe2.HeadAngle = AdvDupe2.GhostToSpawn[AdvDupe2.HeadEnt].PhysicsObjects[0].Angle
AdvDupe2.GhostEntities[AdvDupe2.HeadEnt] = AdvDupe2.HeadGhost
AdvDupe2.TotalGhosts = #AdvDupe2.GhostToSpawn
if(AdvDupe2.TotalGhosts > 1) then
AdvDupe2.Ghosting = true
if(not AdvDupe2.BusyBar) then
AdvDupe2.InitProgressBar("Ghosting: ")
AdvDupe2.BusyBar = false
end
hook.Add("Tick", "AdvDupe2_SpawnGhosts", SpawnGhosts)
else
AdvDupe2.Ghosting = false
end
end)
net.Receive("AdvDupe2_AddGhost", function(len, ply, len2)
local ghost = {Model = net.ReadString(), PhysicsObjects = {}}
for k = 0, net.ReadInt(8) do
ghost.PhysicsObjects[k] = {Angle = net.ReadAngle(), Pos = net.ReadVector()}
end
AdvDupe2.GhostEntities[AdvDupe2.CurrentGhost] = MakeGhostsFromTable(ghost)
AdvDupe2.CurrentGhost = AdvDupe2.CurrentGhost + 1
end)
function AdvDupe2.StartGhosting()
AdvDupe2.RemoveGhosts()
if(not AdvDupe2.GhostToSpawn) then return end
AdvDupe2.CurrentGhost = 1
AdvDupe2.GhostEntities = {}
AdvDupe2.Ghosting = true
AdvDupe2.HeadGhost = MakeGhostsFromTable(AdvDupe2.GhostToSpawn[AdvDupe2.HeadEnt])
AdvDupe2.GhostEntities[AdvDupe2.HeadEnt] = AdvDupe2.HeadGhost
AdvDupe2.TotalGhosts = #AdvDupe2.GhostToSpawn
if AdvDupe2.TotalGhosts > 1 then
if not AdvDupe2.BusyBar then
AdvDupe2.InitProgressBar("Ghosting: ")
AdvDupe2.BusyBar = false
end
hook.Add("Tick", "AdvDupe2_SpawnGhosts", SpawnGhosts)
else
AdvDupe2.Ghosting = false
end
end
net.Receive("AdvDupe2_StartGhosting", function()
AdvDupe2.StartGhosting()
end)
net.Receive("AdvDupe2_RemoveGhosts", AdvDupe2.RemoveGhosts)
--Update the ghost's postion and angles based on where the player is looking and the offsets
local Lheadpos, Lheadang = Vector(), Angle()
function AdvDupe2.UpdateGhosts(force)
if not IsValid(AdvDupe2.HeadGhost) then
AdvDupe2.RemoveGhosts()
AdvDupe2.Notify("Invalid ghost parent!", NOTIFY_ERROR)
return
end
local trace = LocalPlayer():GetEyeTrace()
if (not trace.Hit) then return end
local originpos, originang, headpos, headang
local worigin = GetConVar("advdupe2_offset_world"):GetBool()
if(GetConVar("advdupe2_original_origin"):GetBool())then
originang = Angle()
originpos = Vector(AdvDupe2.HeadPos)
headpos = AdvDupe2.HeadPos + AdvDupe2.HeadOffset
headang = AdvDupe2.HeadAngle
else
local hangle = worigin and Angle(0,0,0) or AdvDupe2.HeadAngle
local pz = math.Clamp(AdvDupe2.HeadZPos + GetConVar("advdupe2_offset_z"):GetFloat() or 0, -16000, 16000)
local ap = math.Clamp(GetConVar("advdupe2_offset_pitch"):GetFloat() or 0, -180, 180)
local ay = math.Clamp(GetConVar("advdupe2_offset_yaw" ):GetFloat() or 0, -180, 180)
local ar = math.Clamp(GetConVar("advdupe2_offset_roll" ):GetFloat() or 0, -180, 180)
originang = Angle(ap, ay, ar)
originpos = Vector(trace.HitPos); originpos.z = originpos.z + pz
headpos, headang = LocalToWorld(AdvDupe2.HeadOffset, hangle, originpos, originang)
end
if math.abs(Lheadpos.x - headpos.x) > 0.01 or
math.abs(Lheadpos.y - headpos.y) > 0.01 or
math.abs(Lheadpos.z - headpos.z) > 0.01 or
math.abs(Lheadang.p - headang.p) > 0.01 or
math.abs(Lheadang.y - headang.y) > 0.01 or
math.abs(Lheadang.r - headang.r) > 0.01 or force then
Lheadpos = headpos
Lheadang = headang
AdvDupe2.HeadGhost:SetPos(headpos)
AdvDupe2.HeadGhost:SetAngles(headang)
for k, ghost in ipairs(AdvDupe2.GhostEntities) do
local phys = ghost.Phys
local pos, ang = LocalToWorld(phys.Pos, phys.Angle, originpos, originang)
ghost:SetPos(pos)
ghost:SetAngles(ang)
end
end
end