mirror of
https://github.com/lifestorm/wnsrc.git
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108 lines
2.8 KiB
Lua
108 lines
2.8 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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properties.Add( "keepupright", {
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MenuLabel = "#keepupright",
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Order = 900,
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MenuIcon = "icon16/arrow_up.png",
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Filter = function( self, ent, ply )
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if ( !IsValid( ent ) ) then return false end
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if ( ent:GetClass() != "prop_physics" ) then return false end
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if ( ent:GetNWBool( "IsUpright" ) ) then return false end
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if ( !gamemode.Call( "CanProperty", ply, "keepupright", ent ) ) then return false end
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return true
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end,
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Action = function( self, ent )
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self:MsgStart()
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net.WriteEntity( ent )
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self:MsgEnd()
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end,
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Receive = function( self, length, ply )
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local ent = net.ReadEntity()
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if ( !IsValid( ent ) ) then return end
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if ( !IsValid( ply ) ) then return end
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if ( !properties.CanBeTargeted( ent, ply ) ) then return end
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if ( ent:GetClass() != "prop_physics" ) then return end
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if ( ent:GetNWBool( "IsUpright" ) ) then return end
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if ( !self:Filter( ent, ply ) ) then return end
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local Phys = ent:GetPhysicsObjectNum( 0 )
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if ( !IsValid( Phys ) ) then return end
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local constraint = constraint.Keepupright( ent, Phys:GetAngles(), 0, 999999 )
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-- I feel like this is not stable enough
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-- This cannot be implemented without a custom constraint.Keepupright function or modification for proper duplicator support.
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--print( constraint:GetSaveTable().m_worldGoalAxis )
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--constraint:SetSaveValue( "m_localTestAxis", constraint:GetSaveTable().m_worldGoalAxis ) --ent:GetAngles():Up() )
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--constraint:SetSaveValue( "m_worldGoalAxis", Vector( 0, 0, 1 ) )
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--constraint:SetSaveValue( "m_bDampAllRotation", true )
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if ( constraint ) then
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ply:AddCleanup( "constraints", constraint )
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ent:SetNWBool( "IsUpright", true )
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end
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end
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} )
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properties.Add( "keepupright_stop", {
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MenuLabel = "#keepupright_stop",
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Order = 900,
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MenuIcon = "icon16/arrow_rotate_clockwise.png",
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Filter = function( self, ent )
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if ( !IsValid( ent ) ) then return false end
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if ( ent:GetClass() != "prop_physics" ) then return false end
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if ( !ent:GetNWBool( "IsUpright" ) ) then return false end
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return true
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end,
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Action = function( self, ent )
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self:MsgStart()
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net.WriteEntity( ent )
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self:MsgEnd()
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end,
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Receive = function( self, length, ply )
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local ent = net.ReadEntity()
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if ( !IsValid( ent ) ) then return end
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if ( !IsValid( ply ) ) then return end
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if ( !properties.CanBeTargeted( ent, ply ) ) then return end
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if ( ent:GetClass() != "prop_physics" ) then return end
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if ( !ent:GetNWBool( "IsUpright" ) ) then return end
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constraint.RemoveConstraints( ent, "Keepupright" )
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ent:SetNWBool( "IsUpright", false )
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end
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} )
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