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46 lines
1.1 KiB
Lua
46 lines
1.1 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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EFFECT.MatBeam = Material( "effects/lvs_base/spark" )
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EFFECT.MatSprite = Material( "sprites/light_glow02_add" )
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function EFFECT:Init( data )
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local pos = data:GetOrigin()
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local dir = data:GetNormal()
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self.ID = data:GetMaterialIndex()
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self:SetRenderBoundsWS( pos, pos + dir * 50000 )
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end
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function EFFECT:Think()
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if not LVS:GetBullet( self.ID ) then return false end
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return true
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end
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function EFFECT:Render()
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local bullet = LVS:GetBullet( self.ID )
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local endpos = bullet:GetPos()
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local dir = bullet:GetDir()
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local len = 1500 * bullet:GetLength()
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render.SetMaterial( self.MatBeam )
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render.DrawBeam( endpos - dir * len, endpos + dir * len * 0.1, 10, 1, 0, Color( 255, 100, 0, 255 ) )
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render.DrawBeam( endpos - dir * len * 0.5, endpos + dir * len * 0.1, 5, 1, 0, Color( 255, 255, 0, 255 ) )
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render.SetMaterial( self.MatSprite )
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render.DrawSprite( endpos, 400, 400, Color( 125, 50, 0, 255 ) )
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end
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