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wnsrc/lua/effects/simfphys_gausstracer.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

101 lines
2.5 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
EFFECT.Mat = Material( "effects/simfphys_armed/gauss_beam" )
function EFFECT:Init( data )
self.StartPos = data:GetStart()
self.EndPos = data:GetOrigin()
local ent = data:GetEntity()
self.parentent = ent
local att = data:GetAttachment()
if ( IsValid( ent ) && att > 0 ) then
if ( ent.Owner == LocalPlayer() && !LocalPlayer():GetViewModel() != LocalPlayer() ) then ent = ent.Owner:GetViewModel() end
local att = ent:GetAttachment( att )
if ( att ) then
self.StartPos = att.Pos
end
end
self.Dir = self.EndPos - self.StartPos
self:SetRenderBoundsWS( self.StartPos, self.EndPos )
self.TracerTime = 0.1
self.Length = math.Rand( 0.15, 0.3 )
-- Die when it reaches its target
self.DieTime = CurTime() + self.TracerTime
end
function EFFECT:Think()
if ( CurTime() > self.DieTime ) then
-- Awesome End Sparks
local effectdata = EffectData()
effectdata:SetOrigin( self.EndPos + self.Dir:GetNormalized() * -5 )
effectdata:SetNormal( self.Dir:GetNormalized() * -3 )
effectdata:SetMagnitude( 1 )
effectdata:SetScale( 1 )
effectdata:SetRadius( 6 )
util.Effect( "Sparks", effectdata )
return false
end
return true
end
function EFFECT:RenderGauss(dir,dist)
if !IsValid(self.parentent) then return end
local origin = self.parentent:GetAttachment( 1 ).Pos
render.SetMaterial( self.Mat )
render.DrawBeam(origin, origin + dir * dist, 2, 1, 1, Color( 255,145,0, 255 ) )
self:GaussArc(origin,dir,dist)
self:GaussArc(origin,dir,dist)
end
function EFFECT:GaussArc(origin,dir,dist)
local amount = math.Round(dist / 100,1)
local positions = {}
for i = 1, amount do
local intensitivity = math.sin( (i / amount) * 180 * (math.pi / 180) )
local arc_offset = dir * i * (dist / amount) + self.side:Right() * intensitivity * dist * 0.02
local noise = Vector( math.random(-1,1), math.random(-1,1), math.random(-1,1) ) * intensitivity
table.insert(positions, origin + arc_offset + noise )
render.DrawBeam(positions[i-1] or origin, positions[i], 1, 1, 1, Color( 255,195,50, 255 ) )
end
end
function EFFECT:Render()
local dir = self.Dir
dir:Normalize()
self.side = dir:Angle()
self.side:RotateAroundAxis(dir, math.random(-180,180) )
self:RenderGauss(dir,(self.EndPos - self.StartPos):Length())
end