mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
87 lines
2.6 KiB
Lua
87 lines
2.6 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local Materials = {
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"particle/smokesprites_0001",
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"particle/smokesprites_0002",
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"particle/smokesprites_0003",
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"particle/smokesprites_0004",
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"particle/smokesprites_0005",
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"particle/smokesprites_0006",
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"particle/smokesprites_0007",
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"particle/smokesprites_0008",
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"particle/smokesprites_0009",
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"particle/smokesprites_0010",
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"particle/smokesprites_0011",
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"particle/smokesprites_0012",
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"particle/smokesprites_0013",
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"particle/smokesprites_0014",
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"particle/smokesprites_0015",
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"particle/smokesprites_0016"
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}
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function EFFECT:Init( data )
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local Entity = data:GetEntity()
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local Mul = data:GetMagnitude()
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local Pos = data:GetOrigin()
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local Dir = data:GetNormal()
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local WheelSize = data:GetRadius()
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local ColorIn = data:GetStart()
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local VecCol = render.GetLightColor( Pos + Dir ) * 0.4 + Vector(0.6,0.6,0.6)
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local Col = Vector( math.min(ColorIn.x * VecCol.x, 255), math.min(ColorIn.y * VecCol.y, 255), math.min(ColorIn.z * VecCol.z, 255) )
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local Ran = Vector( math.Rand( -WheelSize, WheelSize ), math.Rand( -WheelSize, WheelSize ),math.Rand( -WheelSize, WheelSize ) ) * 0.3
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local OffsetPos = Pos + Ran + Vector(0,0,WheelSize * 0.2)
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local emitter = ParticleEmitter(Pos, false )
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if emitter then
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local OffsetPos2 = OffsetPos + Ran * 0.4 + Vector(0,0,-WheelSize)
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local particle1 = emitter:Add( Materials[math.Round(math.Rand(1, table.Count(Materials) ),0)], OffsetPos )
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local particle2 = emitter:Add( Materials[math.Round(math.Rand(1, table.Count(Materials) ),0)], OffsetPos2 )
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if particle1 then
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particle1:SetVelocity( Vector(0,0,-50) )
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particle1:SetDieTime( 0.5 )
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particle1:SetStartAlpha( 255 * Mul ^ 2 )
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particle1:SetStartSize( 16 * Mul )
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particle1:SetEndSize( 32 * Mul )
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particle1:SetRoll( math.Rand( -1, 1 ) )
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particle1:SetColor( Col.x * 0.9,Col.y * 0.9,Col.z * 0.9 )
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particle1:SetCollide( true )
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end
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if particle2 then
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particle2:SetGravity( Vector(0,0,12) + Ran * 0.2 )
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particle2:SetVelocity( Dir * 30 * (3 - Mul) + Vector(0,0,15) + Ran * Mul )
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particle2:SetDieTime( math.Rand( 2, 4 ) * Mul )
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particle2:SetStartAlpha( 100 * Mul )
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particle2:SetStartSize( WheelSize * 0.7 * Mul )
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particle2:SetEndSize( math.Rand( 80, 160 ) * Mul ^ 2 )
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particle2:SetRoll( math.Rand( -1, 1 ) )
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particle2:SetColor( Col.x,Col.y,Col.z )
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particle2:SetCollide( false )
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end
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emitter:Finish()
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end
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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