Files
wnsrc/lua/effects/wraith_stealth_on.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

109 lines
2.4 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local mat_stealth = Material( "models/mana/c_player_stealth" )
local stealth = "models/mana/c_player_stealth"
function EFFECT:Init( data )
if ( GetConVar( "mat_fillrate" ):GetBool() ) then return end
self.Time = 0.5
self.LifeTime = CurTime() + self.Time
local ent = data:GetEntity()
if ( !IsValid( ent ) ) then return end
if ( !ent:GetModel() ) then return end
self.ParentEntity = ent
self:SetModel( ent:GetModel() )
self:SetPos( ent:GetPos() )
self:SetAngles( ent:GetAngles() )
self:SetParent( ent )
mat_old = self.ParentEntity:GetMaterial()
self.ParentEntity.SpawnEffect = self
if ( ent == LocalPlayer():GetHands() ) then
self.ViewModel = true
end
self.ParentRenderMode = self.ParentEntity:GetRenderMode()
self.ParentEntity:SetRenderMode( RENDERMODE_TRANSALPHADD )
end
local itFallBack = Material( "models/black" ):GetTexture( "$bumpmap" )
function EFFECT:Think( )
if ( !IsValid( self.ParentEntity ) ) then return false end
local PPos = self.ParentEntity:GetPos()
self:SetPos( PPos + (EyePos() - PPos):GetNormal() )
self:DrawModel()
self.ParentEntity:SetMaterial( stealth )
if ( self.LifeTime > CurTime() ) then
return true
end
self.ParentEntity:SetRenderMode( self.ParentRenderMode )
self.ParentEntity.RenderOverride = nil
self.ParentEntity.SpawnEffect = nil
return false
end
function EFFECT:Render()
self:RenderOverlay( self.ParentEntity )
end
function EFFECT:RenderOverlay( entity )
if ( !IsValid( entity ) ) && !( self:IsPlayer() || self:GetOwner():IsPlayer() ) then return end
local Fraction = ( self.LifeTime - 0.1 - CurTime() ) / self.Time
Fraction = math.Clamp( Fraction, 0, 1 )
local EyeNormal = entity:GetPos() - EyePos()
local Distance = EyeNormal:Length()
EyeNormal:Normalize()
local offset
if ( self.ViewModel ) then
offset = EyeAngles():Forward() * 10
else
offset = EyeNormal * Distance * 0.001
end
local Pos = EyePos() + offset
local amount = math.Clamp( 1 - Fraction, 0, 1 )
local scale = 1 - amount
render.SetBlend( scale, scale, scale )
cam.Start3D( Pos, EyeAngles() )
entity:SetMaterial("")
entity:DrawModel()
cam.End3D()
end