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wnsrc/lua/entities/obj_vj_bonefollower.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

111 lines
4.5 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
ENT.Base = "base_anim"
ENT.Type = "anim"
ENT.PrintName = "Bone Follower"
ENT.Author = "Cpt. Hazama"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Purpose = "Used to make simple props and animate them, since prop_dynamic doesn't work properly in Garry's Mod."
ENT.Instructions = "Don't change anything."
ENT.Category = "VJ Base"
ENT.Spawnable = false
ENT.AdminOnly = false
ENT.AutomaticFrameAdvance = true
ENT.VJ_BoneFollower = true
---------------------------------------------------------------------------------------------------------------------------------------------
if CLIENT then
function ENT:Draw()
//self:DrawModel()
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:DrawTranslucent()
//self:DrawModel()
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:Initialize()
local ent = self:GetParent()
if IsValid(ent) then -- For some reason doesn't work?
ent:SetIK(false) -- Until we can find a way to prevent IK chains from detecting the bone followers, we will have to disable IK on the parent.
end
end
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end
function ENT:CustomOnInitialize() end -- In case you need to change anything
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:Initialize()
self:SetSolid(SOLID_NONE)
self:AddFlags(FL_NOTARGET)
self:SetCollisionGroup(COLLISION_GROUP_IN_VEHICLE)
self:SetCustomCollisionCheck(true)
self:AddEFlags(EFL_DONTBLOCKLOS)
self:CustomOnInitialize()
self.BoneFollowers = {}
hook.Add("OnEntityCreated", self, function(self,ent)
if ent:GetClass() == "phys_bone_follower" then
table.insert(self.BoneFollowers, ent)
end
end)
hook.Add("PhysgunPickup", self, function(self,ply,ent)
if ent:GetClass() == "phys_bone_follower" or ent == self then
return false
end
end)
timer.Simple(0.1, function()
if IsValid(self) then
self:CreateBoneFollowers()
self.SetToRemove = true
for _, v in ipairs(self.BoneFollowers) do
v.VJ_BoneFollower = true
v:SetCollisionGroup(COLLISION_GROUP_NONE)
v:SetCustomCollisionCheck(true)
v:AddEFlags(EFL_DONTBLOCKLOS)
self:DeleteOnRemove(v)
end
end
end)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:OnTakeDamage(dmginfo)
-- Make its owner entity (usually an NPC) take damage as if it was its own body
local owner = self:GetOwner()
if IsValid(owner) then
owner:TakeDamageInfo(dmginfo)
end
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:Think()
self:UpdateBoneFollowers()
self:NextThink(CurTime() + (0.069696968793869 + FrameTime()))
if self.SetToRemove then
self.SetToRemove = false
hook.Remove("OnEntityCreated", self)
end
return true
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:OnRemove()
self:DestroyBoneFollowers()
end