Files
wnsrc/lua/entities/obj_vj_flechette_z.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

195 lines
6.4 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "obj_vj_projectile_base"
ENT.PrintName = "Flechette"
ENT.Author = "Zippy"
ENT.Spawnable = false
ENT.Model = {"models/weapons/hunter_flechette.mdl"}
ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
ENT.DirectDamage = 8 -- How much damage should it do when it hits something
ENT.DirectDamageType = bit.bor(DMG_NEVERGIB, DMG_SHOCK) -- Damage type
ENT.CollideCodeWithoutRemoving = true
ENT.RemoveOnHit = false -- Should it remove itself when it touches something? | It will run the hit sound, place a decal, etc.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnInitialize()
local light = ents.Create( "env_sprite" )
light:SetKeyValue( "model","sprites/blueflare1.spr" )
light:SetKeyValue( "rendercolor","0 75 255" )
light:SetPos( self:GetAttachment(1).Pos )
light:SetParent( self, 1 )
light:SetKeyValue( "scale","0.12" )
light:SetKeyValue( "rendermode","9" )
light:Spawn()
self:DeleteOnRemove(light)
self:DrawShadow(false)
ParticleEffectAttach("hunter_flechette_trail_striderbuster",PATTACH_ABSORIGIN_FOLLOW,self,0)
if GetConVar("vj_zippycombines_flechettes_stick_to_anything"):GetInt() == 1 then
self.DoesDirectDamage = false
end
end
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function ENT:CustomPhysicsObjectOnInitialize(phys)
phys:Wake()
phys:EnableGravity(false)
phys:EnableDrag(false)
phys:SetMass(0.1)
end
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function ENT:CustomOnThink()
local parent = self:GetParent()
if parent:IsPlayer() && !parent:Alive() then
self:Remove()
end
if self:WaterLevel() > 0 then
self:GetPhysicsObject():EnableGravity(true)
self:Explode()
end
end
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function ENT:Explode()
local time_until_explode = 3
local blastradius = 100
sound.EmitHint(SOUND_DANGER,self:GetPos(),blastradius*1.5,time_until_explode,self)
timer.Simple(time_until_explode*0.5, function() if IsValid(self) then
self:EmitSound("npc/ministrider/hunter_flechette_preexplode" .. math.random(1, 2) .. ".wav" , 70, math.random(70, 90))
end end)
timer.Simple(time_until_explode, function() if IsValid(self) then
local realisticRadius = false
self:EmitSound("npc/ministrider/flechette_explode" .. math.random(1, 3) .. ".wav" , 100, math.random(110, 130), 0.66, CHAN_WEAPON)
ParticleEffect("hunter_projectile_explosion_1", self:GetPos(), Angle(0,0,0))
self:DeathEffects()
local expLight = ents.Create("light_dynamic")
expLight:SetKeyValue("brightness", "3")
expLight:SetKeyValue("distance", "250")
expLight:Fire("Color", "0 75 255")
expLight:SetPos(self:GetPos())
expLight:Spawn()
expLight:Fire("TurnOn", "", 0)
timer.Simple(0.1,function() if IsValid(expLight) then expLight:Remove() end end)
local attacker = self:GetOwner()
if !IsValid(attacker) then attacker = self end
util.VJ_SphereDamage(attacker, self, self:GetPos(), blastradius, self.DirectDamage, bit.bor(DMG_DISSOLVE, DMG_SHOCK), true, realisticRadius)
self:Remove()
end end)
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function ENT:IsAlly(ent)
if !ent.VJ_NPC_Class then return end
for _,npcclass in pairs(ent.VJ_NPC_Class) do
for _,mynpcclass in pairs(self.VJ_NPC_Class) do
if npcclass == mynpcclass then
return true
end
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnCollideWithoutRemove(data, phys)
local hitent = data.HitEntity
if self:IsAlly(hitent) then
self:Remove()
return
end
if hitent:IsWorld() then
self:EmitSound("npc/ministrider/flechette_impact_stick" .. math.random(1, 5) .. ".wav" , 85, math.random(90, 110))
self:SetPos(data.HitPos)
self:SetMoveType(MOVETYPE_NONE)
self:SetSolid(SOLID_NONE)
self:Explode()
self:FireBullets({
Src = self:GetPos(),
Dir = self:GetForward(),
Tracer = 0,
Damage = 0,
Distance = 25,
})
else
self:EmitSound("npc/ministrider/flechette_flesh_impact" .. math.random(1, 4) .. ".wav" , 85, math.random(90, 110))
if GetConVar("vj_zippycombines_flechettes_stick_to_anything"):GetInt() == 1 then
if hitent:GetClass() == "func_breakable_surf" then
hitent:Fire("Shatter")
self:DeathEffects()
self:Remove()
end
self:SetPos(data.HitPos)
self:SetParent(hitent)
self:SetSolid(SOLID_NONE)
self:Explode()
self:FireBullets({
Src = self:GetPos(),
Dir = self:GetForward(),
Tracer = 0,
Damage = 0,
Distance = 25,
})
else
if hitent:GetClass() == "func_breakable_surf" then
hitent:Fire("Shatter")
end
self:DeathEffects()
self:Remove()
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function ENT:DeathEffects()
ParticleEffect("Weapon_Combine_Ion_Cannon_i",self:GetPos(),Angle(0,0,0))
end
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