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wnsrc/lua/entities/obj_vj_hlr1_grenade.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

110 lines
4.6 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "obj_vj_grenade"
ENT.PrintName = "Pit Spike"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Information = "Projectiles for my addons"
ENT.Category = "Projectiles"
if CLIENT then
local Name = "Grenade"
local LangName = "obj_vj_hlr1_grenade"
language.Add(LangName, Name)
killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
language.Add("#"..LangName, Name)
killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end
ENT.Model = {"models/vj_hlr/weapons/w_grenade.mdl"} -- The models it should spawn with | Picks a random one from the table
ENT.DecalTbl_DeathDecals = {"VJ_HLR_Scorch"}
ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_weapon/grenade/grenade_hit1.wav","vj_hlr/hl1_weapon/grenade/grenade_hit2.wav","vj_hlr/hl1_weapon/grenade/grenade_hit3.wav"}
ENT.SoundTbl_OnRemove = {"vj_hlr/hl1_weapon/explosion/explode3.wav","vj_hlr/hl1_weapon/explosion/explode4.wav","vj_hlr/hl1_weapon/explosion/explode5.wav"}
ENT.OnRemoveSoundLevel = 100
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnPreInitialize()
if GetConVar("vj_hlr_hd"):GetInt() == 1 && VJ.HLR_HD_INSTALLED && self:GetClass() == "obj_vj_hlr1_grenade" then
self.Model = "models/vj_hlr/weapons/w_grenade_hd.mdl"
end
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnPhysicsCollide(data, phys)
local getVel = phys:GetVelocity()
local curVelSpeed = getVel:Length()
phys:SetVelocity(getVel * 0.5)
if curVelSpeed > 100 then -- If the grenade is going faster than 100, then play the touch sound
self:OnCollideSoundCode()
end
end
---------------------------------------------------------------------------------------------------------------------------------------------
local vezZ90 = Vector(0, 0, 90)
local vecZ4 = Vector(0, 0, 4)
local vezZ100 = Vector(0, 0, 100)
--
function ENT:DeathEffects()
local selfPos = self:GetPos()
local spr = ents.Create("env_sprite")
spr:SetKeyValue("model","vj_hl/sprites/zerogxplode.vmt")
spr:SetKeyValue("GlowProxySize","2.0")
spr:SetKeyValue("HDRColorScale","1.0")
spr:SetKeyValue("renderfx","14")
spr:SetKeyValue("rendermode","5")
spr:SetKeyValue("renderamt","255")
spr:SetKeyValue("disablereceiveshadows","0")
spr:SetKeyValue("mindxlevel","0")
spr:SetKeyValue("maxdxlevel","0")
spr:SetKeyValue("framerate","15.0")
spr:SetKeyValue("spawnflags","0")
spr:SetKeyValue("scale","4")
spr:SetPos(selfPos + vezZ90)
spr:Spawn()
spr:Fire("Kill", "", 0.9)
timer.Simple(0.9,function() if IsValid(spr) then spr:Remove() end end)
local expLight = ents.Create("light_dynamic")
expLight:SetKeyValue("brightness", "4")
expLight:SetKeyValue("distance", "300")
expLight:SetLocalPos(selfPos)
expLight:SetLocalAngles(self:GetAngles())
expLight:Fire("Color", "255 150 0")
expLight:SetParent(self)
expLight:Spawn()
expLight:Activate()
expLight:Fire("TurnOn", "", 0)
self:DeleteOnRemove(expLight)
util.ScreenShake(self:GetPos(), 100, 200, 1, 2500)
self:SetLocalPos(selfPos + vecZ4) -- Because the entity is too close to the ground
local tr = util.TraceLine({
start = self:GetPos(),
endpos = self:GetPos() - vezZ100,
filter = self
})
util.Decal(VJ_PICK(self.DecalTbl_DeathDecals), tr.HitPos + tr.HitNormal, tr.HitPos - tr.HitNormal)
self:DoDamageCode()
self:SetDeathVariablesTrue(nil, nil, false)
VJ_EmitSound(self, "vj_hlr/hl1_weapon/explosion/debris"..math.random(1,3)..".wav", 80, 100)
VJ_EmitSound(self, "vj_hlr/hl1_weapon/explosion/explode"..math.random(3,5).."_dist.wav", 140, 100)
self:Remove()
end