mirror of
https://github.com/lifestorm/wnsrc.git
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105 lines
4.7 KiB
Lua
105 lines
4.7 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.Base = "obj_vj_projectile_base"
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ENT.PrintName = "Kingpin Energy Orb"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Information = "Projectiles for my addons"
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ENT.Category = "Projectiles"
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ENT.VJ_IsDetectableDanger = true
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if CLIENT then
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local Name = "Kingpin Energy Orb"
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local LangName = "obj_vj_hlr1_kingpin_orb"
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language.Add(LangName, Name)
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killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
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language.Add("#"..LangName, Name)
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killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if !SERVER then return end
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ENT.Model = {"models/spitball_large.mdl"} -- The models it should spawn with | Picks a random one from the table
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ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
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ENT.DirectDamage = 30 -- How much damage should it do when it hits something
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ENT.DirectDamageType = DMG_DISSOLVE -- Damage type
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ENT.DelayedRemove = 1.5 -- Change this to a number greater than 0 to delay the removal of the entity
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ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_weapon/gauss/electro4.wav","vj_hlr/hl1_weapon/gauss/electro5.wav","vj_hlr/hl1_weapon/gauss/electro6.wav"}
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ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/kingpin/kingpin_seeker_amb.wav"}
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-- Custom
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local defVec = Vector(0, 0, 0)
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ENT.Track_Enemy = NULL
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ENT.Track_Position = defVec
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ENT.Track_OrbSpeed = 200
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomPhysicsObjectOnInitialize(phys)
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phys:Wake()
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phys:SetMass(1)
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phys:SetBuoyancyRatio(0)
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phys:EnableDrag(false)
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phys:EnableGravity(false)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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self:SetNoDraw(true)
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self.StartGlow1 = ents.Create("env_sprite")
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self.StartGlow1:SetKeyValue("model","vj_hl/sprites/nhth1.vmt")
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self.StartGlow1:SetKeyValue("GlowProxySize","2.0")
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self.StartGlow1:SetKeyValue("HDRColorScale","1.0")
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self.StartGlow1:SetKeyValue("renderfx","14")
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self.StartGlow1:SetKeyValue("rendermode","3")
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self.StartGlow1:SetKeyValue("renderamt","255")
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self.StartGlow1:SetKeyValue("disablereceiveshadows","0")
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self.StartGlow1:SetKeyValue("mindxlevel","0")
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self.StartGlow1:SetKeyValue("maxdxlevel","0")
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self.StartGlow1:SetKeyValue("framerate","10.0")
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self.StartGlow1:SetKeyValue("spawnflags","0")
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self.StartGlow1:SetKeyValue("scale","1")
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self.StartGlow1:SetPos(self:GetPos())
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self.StartGlow1:Spawn()
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self.StartGlow1:SetParent(self)
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self:DeleteOnRemove(self.StartGlow1)
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util.SpriteTrail(self, 0, Color(255,127,223,180), true, 50, 0, 1.5, 1/(6 + 0)*0.5, "vj_hl/sprites/laserbeam.vmt")
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnThink()
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if IsValid(self:GetOwner()) then
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self.Track_Enemy = self:GetOwner():GetEnemy()
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end
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if IsValid(self.Track_Enemy) then
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local pos = (self.Track_Enemy:EyePos()) or (self.Track_Enemy:GetPos() + self.Track_Enemy:OBBCenter())
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if self:VisibleVec(pos) or self.Track_Position == defVec then
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self.Track_Position = pos
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end
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local phys = self:GetPhysicsObject()
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if IsValid(phys) then
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-- phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), self.Track_Enemy:GetPos() + self.Track_Enemy:OBBCenter(), 200))
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phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), self.Track_Position, self.Track_OrbSpeed))
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end
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end
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self.Track_OrbSpeed = math.Clamp(self.Track_OrbSpeed + 10, 200, 2000)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnPhysicsCollide(data, phys)
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self.StartGlow1:Remove()
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end |