mirror of
https://github.com/lifestorm/wnsrc.git
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55 lines
1.5 KiB
Lua
55 lines
1.5 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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att.PrintName = "40mm Buckshot Grenades"
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att.AbbrevName = "Buckshot"
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att.Icon = Material("entities/att/arccw_uc_40mm_generic.png", "mips smooth")
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att.Description = "Officially desginated the 'Multiple Projectile Anti Personnel' ammunition, these grenades are effectively large buckshot rounds containing 20 pellets.\nIntended to be used when the enemy is too close to use explosives."
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att.Desc_Pros = {
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"uc.40mm.buckshot"
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}
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att.Desc_Cons = {
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}
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att.Desc_Neutrals = {
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}
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att.Slot = "uc_40mm"
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att.AutoStats = true
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att.Override_ShootEntity = false
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att.Override_Num = 20
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att.Override_Damage = 18 * 20
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att.Override_DamageMin = 6 * 20
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att.Override_Range = 50
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att.Override_RangeMin = 5
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att.Override_HullSize = 0.5
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att.Override_AccuracyMOA = 50
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att.ActivateElements = {"40mm_buckshot"}
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att.Hook_SelectReloadAnimation = function(wep, anim)
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return anim .. "_shotgun"
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end
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att.Hook_GetShootSound = function(wep, fsound)
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if fsound == wep.ShootSound then return ")^/arccw_uc/common/gl_fire_buck.ogg" end
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end
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att.Hook_GetDistantShootSound = function(wep, distancesound)
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if distancesound == wep.DistantShootSound then
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return ")^/arccw_uc/common/gl_fire_buck_dist.ogg" end
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end
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if engine.ActiveGamemode() == "urbanstrife" then
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att.PenetrationAmmoType = "buckshot"
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end |