mirror of
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304 lines
6.4 KiB
Lua
304 lines
6.4 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Don't try to edit this file if you're trying to add new vehicles
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-- Just make a new file and copy the format below.
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local function AddVehicle( t, class )
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list.Set( "Vehicles", class, t )
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end
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local Category = "Half-Life 2"
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AddVehicle( {
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-- Required information
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Name = "Jeep",
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Model = "models/buggy.mdl",
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Class = "prop_vehicle_jeep_old",
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Category = Category,
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-- Optional information
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Author = "VALVe",
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Information = "The regular old jeep",
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KeyValues = {
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vehiclescript = "scripts/vehicles/jeep_test.txt"
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}
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}, "Jeep" )
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AddVehicle( {
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Name = "Airboat",
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Model = "models/airboat.mdl",
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Class = "prop_vehicle_airboat",
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Category = Category,
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Author = "VALVe",
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Information = "Airboat from Half-Life 2",
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KeyValues = {
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vehiclescript = "scripts/vehicles/airboat.txt"
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}
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}, "Airboat" )
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AddVehicle( {
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Name = "Pod",
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Model = "models/vehicles/prisoner_pod_inner.mdl",
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Class = "prop_vehicle_prisoner_pod",
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Category = Category,
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Author = "VALVe",
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Information = "The Prisoner Pod",
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KeyValues = {
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vehiclescript = "scripts/vehicles/prisoner_pod.txt",
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limitview = "0"
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}
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}, "Pod" )
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if ( IsMounted( "ep2" ) ) then
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AddVehicle( {
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Name = "Jalopy",
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Model = "models/vehicle.mdl",
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Class = "prop_vehicle_jeep",
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Category = Category,
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Author = "VALVe",
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Information = "The muscle car from Episode 2",
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KeyValues = {
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vehiclescript = "scripts/vehicles/jalopy.txt"
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}
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}, "Jalopy" )
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end
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Category = "Chairs"
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local function HandleRollercoasterAnimation( vehicle, player )
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return player:SelectWeightedSequence( ACT_GMOD_SIT_ROLLERCOASTER )
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end
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AddVehicle( {
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Name = "Wooden Chair",
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Model = "models/nova/chair_wood01.mdl",
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Class = "prop_vehicle_prisoner_pod",
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Category = Category,
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Author = "VALVe",
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Information = "A Wooden Chair",
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KeyValues = {
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vehiclescript = "scripts/vehicles/prisoner_pod.txt",
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limitview = "0"
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},
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Members = {
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HandleAnimation = HandleRollercoasterAnimation,
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}
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}, "Chair_Wood" )
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AddVehicle( {
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Name = "Chair",
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Model = "models/nova/chair_plastic01.mdl",
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Class = "prop_vehicle_prisoner_pod",
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Category = Category,
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Author = "VALVe",
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Information = "A Plastic Chair",
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KeyValues = {
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vehiclescript = "scripts/vehicles/prisoner_pod.txt",
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limitview = "0"
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},
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Members = {
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HandleAnimation = HandleRollercoasterAnimation,
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}
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}, "Chair_Plastic" )
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AddVehicle( {
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Name = "Jeep Seat",
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Model = "models/nova/jeep_seat.mdl",
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Class = "prop_vehicle_prisoner_pod",
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Category = Category,
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Author = "VALVe",
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Information = "A Seat from VALVe's Jeep",
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KeyValues = {
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vehiclescript = "scripts/vehicles/prisoner_pod.txt",
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limitview = "0"
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},
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Members = {
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HandleAnimation = HandleRollercoasterAnimation,
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}
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}, "Seat_Jeep" )
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AddVehicle( {
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Name = "Airboat Seat",
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Model = "models/nova/airboat_seat.mdl",
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Class = "prop_vehicle_prisoner_pod",
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Category = Category,
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Author = "VALVe",
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Information = "A Seat from VALVe's Airboat",
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KeyValues = {
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vehiclescript = "scripts/vehicles/prisoner_pod.txt",
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limitview = "0"
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},
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Members = {
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HandleAnimation = HandleRollercoasterAnimation,
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}
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}, "Seat_Airboat" )
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AddVehicle( {
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Name = "Office Chair",
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Model = "models/nova/chair_office01.mdl",
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Class = "prop_vehicle_prisoner_pod",
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Category = Category,
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Author = "VALVe",
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Information = "A Small Office Chair",
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KeyValues = {
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vehiclescript = "scripts/vehicles/prisoner_pod.txt",
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limitview = "0"
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},
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Members = {
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HandleAnimation = HandleRollercoasterAnimation,
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}
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}, "Chair_Office1" )
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AddVehicle( {
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Name = "Big Office Chair",
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Model = "models/nova/chair_office02.mdl",
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Class = "prop_vehicle_prisoner_pod",
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Category = Category,
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Author = "VALVe",
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Information = "A Big Office Chair",
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KeyValues = {
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vehiclescript = "scripts/vehicles/prisoner_pod.txt",
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limitview = "0"
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},
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Members = {
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HandleAnimation = HandleRollercoasterAnimation,
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}
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}, "Chair_Office2" )
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if ( IsMounted( "ep2" ) ) then
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AddVehicle( {
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Name = "Jalopy Seat",
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Model = "models/nova/jalopy_seat.mdl",
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Class = "prop_vehicle_prisoner_pod",
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Category = Category,
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Author = "VALVe",
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Information = "A Seat from VALVe's Jalopy",
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KeyValues = {
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vehiclescript = "scripts/vehicles/prisoner_pod.txt",
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limitview = "0"
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},
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Members = {
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HandleAnimation = HandleRollercoasterAnimation,
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}
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}, "Seat_Jalopy" )
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end
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-- PhoeniX-Storms Vehicles
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local function HandlePHXSeatAnimation( vehicle, player )
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return player:SelectWeightedSequence( ACT_HL2MP_SIT )
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end
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local function HandlePHXVehicleAnimation( vehicle, ply )
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return ply:SelectWeightedSequence( ACT_DRIVE_JEEP )
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end
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local function HandlePHXAirboatAnimation( vehicle, ply )
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return ply:SelectWeightedSequence( ACT_DRIVE_AIRBOAT )
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end
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AddVehicle( {
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Name = "Car Seat",
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Model = "models/props_phx/carseat2.mdl",
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Class = "prop_vehicle_prisoner_pod",
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Category = Category,
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Author = "PhoeniX-Storms",
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Information = "PHX Airboat Seat with Sitting Animation",
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Offset = 16,
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KeyValues = {
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vehiclescript = "scripts/vehicles/prisoner_pod.txt",
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limitview = "0"
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},
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Members = {
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HandleAnimation = HandlePHXSeatAnimation,
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}
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}, "phx_seat" )
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AddVehicle( {
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Name = "Car Seat 2",
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Model = "models/props_phx/carseat3.mdl",
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Class = "prop_vehicle_prisoner_pod",
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Category = Category,
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Author = "PhoeniX-Storms",
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Information = "PHX Airboat Seat with Jeep animations",
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Offset = 16,
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KeyValues = {
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vehiclescript = "scripts/vehicles/prisoner_pod.txt",
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limitview = "0"
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},
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Members = {
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HandleAnimation = HandlePHXVehicleAnimation,
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}
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}, "phx_seat2" )
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AddVehicle( {
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Name = "Car Seat 3",
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Model = "models/props_phx/carseat2.mdl",
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Class = "prop_vehicle_prisoner_pod",
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Category = Category,
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Author = "PhoeniX-Storms",
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Information = "PHX Airboat Seat with Airboat animations",
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Offset = 16,
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KeyValues = {
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vehiclescript = "scripts/vehicles/prisoner_pod.txt",
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limitview = "0"
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},
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Members = {
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HandleAnimation = HandlePHXAirboatAnimation,
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}
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}, "phx_seat3" )
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-- Not adding this, because exit animation leaves you stuck in the middle
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--[[AddVehicle( {
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Name = "FSD Overrun",
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Model = "models/props_phx/trains/fsd-overrun2.mdl",
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Class = "prop_vehicle_prisoner_pod",
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Category = Category,
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Author = "PhoeniX-Storms",
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Information = "FSD Overrun Monorail",
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KeyValues = {
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vehiclescript = "scripts/vehicles/prisoner_pod.txt",
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limitview = "0"
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},
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Members = {
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HandleAnimation = HandlePHXVehicleAnimation,
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}
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}, "phx_train" )]]
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