Files
wnsrc/lua/autorun/nmrihsounds2.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

152 lines
3.9 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
sound.Add( {
name = "Weapon_Melee_Blunt.Impact_Light",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/blunt_light1.wav",
")nmrihimpact/blunt_light2.wav",
")nmrihimpact/blunt_light3.wav",
")nmrihimpact/blunt_light4.wav",
")nmrihimpact/blunt_light5.wav",
")nmrihimpact/blunt_light6.wav",
")nmrihimpact/blunt_light7.wav",
")nmrihimpact/blunt_light8.wav"
},
} )
sound.Add( {
name = "Weapon_Melee_Blunt.Impact_Heavy",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/blunt_heavy1.wav",
")nmrihimpact/blunt_heavy2.wav",
")nmrihimpact/blunt_heavy3.wav",
")nmrihimpact/blunt_heavy4.wav",
")nmrihimpact/blunt_heavy5.wav",
")nmrihimpact/blunt_heavy6.wav"
},
} )
sound.Add( {
name = "Weapon_Melee_Sharp.Impact_Light",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/sharp_light1.wav",
")nmrihimpact/sharp_light2.wav",
")nmrihimpact/sharp_light3.wav"
},
} )
sound.Add( {
name = "Weapon_Melee_Sharp.Impact_Heavy",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/sharp_heavy1.wav",
")nmrihimpact/sharp_heavy2.wav",
")nmrihimpact/sharp_heavy3.wav",
")nmrihimpact/sharp_heavy4.wav",
")nmrihimpact/sharp_heavy5.wav",
")nmrihimpact/sharp_heavy6.wav"
},
} )
sound.Add( {
name = "Weapon_Melee.Impact_Brick",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/brick/brick_impact_bullet1.wav",
")nmrihimpact/brick/brick_impact_bullet2.wav",
")nmrihimpact/brick/brick_impact_bullet3.wav",
")nmrihimpact/brick/brick_impact_bullet4.wav",
")nmrihimpact/brick/brick_impact_bullet5.wav"
},
} )
sound.Add( {
name = "Weapon_Melee.Impact_Cardboard",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/cardboard/ammo_box_impact_01.wav",
")nmrihimpact/cardboard/ammo_box_impact_02.wav",
")nmrihimpact/cardboard/ammo_box_impact_03.wav",
")nmrihimpact/cardboard/ammo_box_impact_04.wav",
")nmrihimpact/cardboard/ammo_box_impact_05.wav"
},
} )
sound.Add( {
name = "Weapon_Melee.Impact_Concrete",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/concrete/concrete_impact_bullet1.wav",
")nmrihimpact/concrete/concrete_impact_bullet2.wav",
")nmrihimpact/concrete/concrete_impact_bullet3.wav",
")nmrihimpact/concrete/concrete_impact_bullet4.wav",
")nmrihimpact/concrete/concrete_impact_bullet5.wav"
},
} )
sound.Add( {
name = "Weapon_Melee.Impact_Metal",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/metal/metal_solid_impact_bullet1.wav",
")nmrihimpact/metal/metal_solid_impact_bullet2.wav",
")nmrihimpact/metal/metal_solid_impact_bullet3.wav",
")nmrihimpact/metal/metal_solid_impact_bullet4.wav",
")nmrihimpact/metal/metal_solid_impact_bullet5.wav"
},
} )
sound.Add( {
name = "Weapon_Melee.Impact_Generic",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/surfaces/sand_impact_bullet1.wav",
")nmrihimpact/surfaces/sand_impact_bullet2.wav",
")nmrihimpact/surfaces/sand_impact_bullet3.wav",
")nmrihimpact/surfaces/sand_impact_bullet4.wav",
")nmrihimpact/surfaces/sand_impact_bullet5.wav"
},
} )
sound.Add( {
name = "Weapon_Melee.Impact_Wood",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/wood/wood_solid_impact_bullet1.wav",
")nmrihimpact/wood/wood_solid_impact_bullet2.wav",
")nmrihimpact/wood/wood_solid_impact_bullet3.wav",
")nmrihimpact/wood/wood_solid_impact_bullet4.wav",
")nmrihimpact/wood/wood_solid_impact_bullet5.wav"
},
} )