Files
wnsrc/lua/effects/simfphys_engine_fire.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

110 lines
3.3 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
EFFECT.GlowMat = Material( "sprites/light_glow02_add" )
EFFECT.FireMat = {
[1] = Material( "effects/lvs_base/flamelet1" ),
[2] = Material( "effects/lvs_base/flamelet2" ),
[3] = Material( "effects/lvs_base/flamelet3" ),
[4] = Material( "effects/lvs_base/flamelet4" ),
[5] = Material( "effects/lvs_base/flamelet5" ),
[6] = Material( "effects/lvs_base/fire" ),
}
EFFECT.SmokeMat = {
[1] = Material( "particle/smokesprites_0001" ),
[2] = Material( "particle/smokesprites_0002" ),
[3] = Material( "particle/smokesprites_0003" ),
[4] = Material( "particle/smokesprites_0004" ),
[5] = Material( "particle/smokesprites_0005" ),
[6] = Material( "particle/smokesprites_0006" ),
[7] = Material( "particle/smokesprites_0007" ),
[8] = Material( "particle/smokesprites_0008" ),
[9] = Material( "particle/smokesprites_0009" ),
[10] = Material( "particle/smokesprites_0010" ),
[11] = Material( "particle/smokesprites_0011" ),
[12] = Material( "particle/smokesprites_0012" ),
[13] = Material( "particle/smokesprites_0013" ),
[14] = Material( "particle/smokesprites_0014" ),
[15] = Material( "particle/smokesprites_0015" ),
[16] = Material( "particle/smokesprites_0016" ),
}
function EFFECT:Init( data )
local Pos = data:GetOrigin()
local Ent = data:GetEntity()
self.LifeTime = 1
self.DieTime = CurTime() + self.LifeTime
if not IsValid( Ent ) then return end
self.Ent = Ent
self.Pos = Ent:WorldToLocal( Pos + VectorRand() * 8 )
self.RandomSize = math.Rand( 0.8, 1.6 )
self.Vel = self.Ent:GetVelocity()
end
function EFFECT:Think()
if not IsValid( self.Ent ) then return false end
if self.DieTime < CurTime() then return false end
self:SetPos( self.Ent:LocalToWorld( self.Pos ) )
return true
end
function EFFECT:Render()
if not IsValid( self.Ent ) or not self.Pos then return end
self:RenderSmoke()
self:RenderFire()
end
function EFFECT:RenderSmoke()
local Scale = (self.DieTime - CurTime()) / self.LifeTime
local Pos = self.Ent:LocalToWorld( self.Pos ) + Vector(0,0,25)
local InvScale = 1 - Scale
local Num = #self.SmokeMat - math.Clamp(math.ceil( Scale * #self.SmokeMat ) - 1,0, #self.SmokeMat - 1)
local C = 10 + 10 * self.RandomSize
local Size = (25 + 30 * InvScale) * self.RandomSize
local Offset = (self.Vel * InvScale ^ 2) * 0.5
render.SetMaterial( self.SmokeMat[ Num ] )
render.DrawSprite( Pos + Vector(0,0,InvScale ^ 2 * 80 * self.RandomSize) - Offset, Size, Size, Color( C, C, C, 200 * Scale) )
end
function EFFECT:RenderFire()
local Scale = (self.DieTime - 0.4 - CurTime()) / 0.6
if Scale < 0 then return end
local Pos = self.Ent:LocalToWorld( self.Pos )
local InvScale = 1 - Scale
render.SetMaterial( self.GlowMat )
render.DrawSprite( Pos + Vector(0,0,InvScale ^ 2 * 10), 100 * InvScale, 100 * InvScale, Color( 255, 150, 75, 255) )
local Num = #self.FireMat - math.Clamp(math.ceil( Scale * #self.FireMat ) - 1,0, #self.FireMat - 1)
local Size = (10 + 25 * Scale) * self.RandomSize
local Offset = (self.Vel * InvScale ^ 2) * 0.025
render.SetMaterial( self.FireMat[ Num ] )
render.DrawSprite( Pos + Vector(0,0,InvScale ^ 2 * 25) - Offset, Size, Size, Color( 255, 255, 255, 255) )
end