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wnsrc/lua/effects/simfphys_physics_wheelsmoke.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

67 lines
1.7 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
EFFECT.SmokeMat = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Init( data )
local pos = data:GetOrigin()
local ent = data:GetEntity()
if not IsValid( ent ) then return end
local dir = data:GetNormal()
local emitter = ent:GetParticleEmitter( ent:GetPos() )
local VecCol = (render.GetLightColor( pos + dir ) * 0.5 + Vector(0.3,0.3,0.3)) * 255
for i = 1, 2 do
local particle = emitter:Add( self.SmokeMat[ math.random(1,#self.SmokeMat) ] , pos )
if not particle then continue end
particle:SetVelocity( VectorRand() * 50 )
particle:SetDieTime( math.Rand(0.5,1.5) )
particle:SetAirResistance( 10 )
particle:SetStartAlpha( 50 )
particle:SetStartSize( 20 )
particle:SetEndSize( 60 )
particle:SetRollDelta( math.Rand(-1,1) )
particle:SetColor( math.min( VecCol.r, 255 ), math.min( VecCol.g, 255 ), math.min( VecCol.b, 255 ) )
particle:SetGravity( Vector(0,0,5) )
particle:SetCollide( false )
end
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end