mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
216 lines
4.8 KiB
Lua
216 lines
4.8 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if CLIENT then
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killicon.Add( "Crossbolt", "hud/crossbolt", Color( 255, 255, 255, 255 ) )
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end
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.Base = "base_anim"
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ENT.Spawnable = false
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function ENT:Draw()
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self:DrawModel()
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local dlight = DynamicLight(self:EntIndex())
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end
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if CLIENT then return end
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function ENT:Initialize()
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self:SetMoveType(MOVETYPE_VPHYSICS)
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self:SetSolid(SOLID_VPHYSICS)
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetPhysicsAttacker(self.Owner)
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timer.Create("effe35dfs" .. self:EntIndex(), 0.01, 0, function()
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if not IsValid(self) then timer.Stop("effedfs" .. self:EntIndex()) return end
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local ef = EffectData()
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ef:SetOrigin(self:GetPos())
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ef:SetAttachment(1)
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end)
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end
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function ENT:Think()
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if self:WaterLevel() == 3 then self:Remove() end
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end
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function ENT:Damage(data, physobj)
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local ind = math.random(1,100)
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local models = {
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}
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local dmgtyp = {
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DMG_NEVERGIB,
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DMG_RADIATION
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}
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local dmg = DamageInfo()
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local owner = self:GetOwner()
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if not IsValid(owner) then owner = self end
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dmg:SetAttacker(owner)
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dmg:SetInflictor(self)
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if ind >= 990 and ind <= 9900 then
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dmg:SetDamage(math.random(60,150))
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dmg:SetDamageType(dmgtyp[math.random(1,#dmgtyp)])
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data.HitEntity:TakeDamageInfo(dmg)
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end
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if ind >= 990 and ind <= 9100 then
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self.Owner:TakeDamage(self.Owner:Health(), self.Owner, self)
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end
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if ind >= 990 and ind <= 9100 then
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data.HitEntity:TakeDamage(data.HitEntity:Health(), self.Owner, self)
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end
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if ind >= 990 and ind <= 9100 then
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if data.HitEntity:IsPlayer() or data.HitEntity:IsNPC() then
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local damg = math.random(30,60)
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if data.HitEntity:Health() < damg then damg = data.HitEntity:Health() end
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dmg:SetDamage(damg)
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dmg:SetDamageType(dmgtyp[math.random(1,#dmgtyp)])
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data.HitEntity:TakeDamageInfo(dmg)
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end
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end
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if ind >= 990 and ind <= 9100 then
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data.HitEntity:SetHealth(data.HitEntity:GetMaxHealth())
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end
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if ind >= 990 and ind <= 9100 then
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if data.HitEntity:IsPlayer() or data.HitEntity:IsNPC() then
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data.HitEntity:DrawShadow(false)
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end
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if data.HitEntity:IsPlayer() then
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timer.Create("shsf"..self:EntIndex(), 30, 1, function()
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if not data.HitEntity or not IsValid(data.HitEntity) then return end
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data.HitEntity:SetMaterial("bom")
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data.HitEntity:DrawShadow(true)
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end)
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end
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end
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if ind >= 990 and ind <= 9100 then
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if data.HitEntity:IsNPC() then
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data.HitEntity:Remove()
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local npc21 = ents.Create(npc2)
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npc21:SetPos(data.HitPos + Vector(0,0,100))
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npc21:Spawn()
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npc21:Activate()
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end
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if data.HitEntity:IsPlayer() then
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data.HitEntity:KillSilent()
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local npc21 = ents.Create(npc2)
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npc21:SetPos(data.HitPos + Vector(0,0,100))
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npc21:Spawn()
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npc21:Activate()
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end
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end
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if ind >= 50 and ind <= 100 then
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if data.HitEntity:IsNPC() then
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data.HitEntity:Remove()
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local prop13 = ents.Create("prop_ragdoll")
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prop13:SetRenderMode(RENDERMODE_NORMAL)
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end
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end
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if ind >= 9990 and ind <= 9100 then
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local explode = ents.Create("env_explosion")
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explode:SetPos(data.HitPos)
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explode:Spawn()
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explode:Fire( "Explode", 0, 0 )
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explode:SetKeyValue( "iMagnitude", "0" )
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util.BlastDamage(self, owner, data.HitPos, 200, 200)
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end
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if ind >= 910 and ind <= 1000 then
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local bone = ents.Create(bone)
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end
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end
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function ENT:PhysicsCollide(data, phys)
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local Ent = data.HitEntity
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if !(Ent:IsValid() or Ent:IsWorld()) then return end
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if Ent:IsWorld() then
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util.Decal("ManhackCut", data.HitPos + data.HitNormal, data.HitPos - data.HitNormal)
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self:SetPos(data.HitPos - data.HitNormal)
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self:SetAngles(self.Entity:GetAngles())
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self:GetPhysicsObject():EnableMotion(false)
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self:Disable()
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elseif Ent.Health then
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if not(Ent:IsPlayer() or Ent:IsNPC() or Ent:GetClass() == "prop_ragdoll") then
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util.Decal("ManhackCut", data.HitPos + data.HitNormal, data.HitPos - data.HitNormal)
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end
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local plydmg = math.random(15,18)
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local entdmg = math.random(30,46)
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if Ent:IsPlayer() then
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Ent:TakeDamage(plydmg, self:GetOwner(), self.Entity)
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end
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if Ent:IsNPC() then
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Ent:TakeDamage(entdmg, self:GetOwner(), self.Entity)
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end
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if (Ent:IsPlayer() or Ent:IsNPC()) then
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local blood = Ent:GetBloodColor()
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local fleshimpact = EffectData()
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fleshimpact:SetEntity(self.Weapon)
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fleshimpact:SetOrigin(data.HitPos)
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fleshimpact:SetNormal(data.HitPos)
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if blood >= 0 then
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fleshimpact:SetColor(blood)
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util.Effect("BloodImpact", fleshimpact)
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end
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end
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self:EmitSound(Sound("Weapon_Crossbow.BoltHitBody"))
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self:Remove()
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end
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end |