Files
wnsrc/lua/entities/cup_shield2.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

107 lines
3.3 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "base_anim"
ENT.PrintName = "Tactical Combine Shield"
ENT.Author = "Comrade Communist"
ENT.Purpose = ""
ENT.Category = ""
ENT.Spawnable = true
ENT.AdminOnly = false
if SERVER then
function ENT:Initialize()
self:SetModel("models/weapons/ballisticshield_mod.mdl")
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:DrawShadow( false )
self:SetCollisionGroup( COLLISION_GROUP_WEAPON )
self:SetHealth(44420) -- Blaze It ( ͡° ͜ʖ ͡°) --
self:SetMaxHealth(self:Health())
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
end
local self_name = "shield" .. self:EntIndex()
self:SetName( self_name )
local spawnpos = self:GetPos() + self:GetForward() * 1 + self:GetUp() * 0 + self:GetRight() * 0
self.shield2 = ents.Create("prop_physics")
self.shield2:SetModel("models/weapons/ballisticshield_mod.mdl")
self.shield2:SetPos( spawnpos )
self.shield2:SetAngles( self:GetAngles() )
self.shield2:SetParent(self)
self.shield2:SetNoDraw( true )
self.shield2:DrawShadow( false )
self.shield2:SetCollisionGroup(COLLISION_GROUP_WEAPON)
self.shield2:SetOwner( self.Owner )
self.shield2:Spawn()
self.shield2:Activate()
end
function ENT:Think()
if IsValid(self.shield2) then
self.shield2:SetModel(self:GetModel())
end
end
function ENT:PhysicsCollide(data,phys)
if data.Speed > 50 and data.Speed < 300 then
self:EmitSound("physics/metal/metal_canister_impact_soft" .. math.random(1,3) .. ".wav", 75, math.random(90,110))
end
if data.Speed > 300 then
self:EmitSound("physics/metal/metal_canister_impact_hard" .. math.random(1,3) .. ".wav", 75, math.random(90,110))
end
end
function ENT:OnTakeDamage(dmginfo)
self:TakePhysicsDamage(dmginfo)
self:SetHealth(self:Health() - dmginfo:GetDamage())
self:EmitSound("physics/metal/metal_sheet_impact_bullet" .. math.random(1,2) .. ".wav", 75, math.random(90,110))
if self:Health() <= 0 then
if IsValid(self.shield2) then
self.shield2:Remove()
end
self:EmitSound("physics/metal/metal_box_break" .. math.random(1,2) .. ".wav", 75, math.random(90,110))
self.shield = ents.Create("prop_physics")
self.shield:SetModel("models/weapons/ballisticshield_mod.mdl")
self.shield:SetPos( self:GetPos() )
self.shield:SetAngles( self:GetAngles() )
self.shield:SetCollisionGroup(COLLISION_GROUP_WEAPON)
self.shield:SetOwner( self.Owner )
self.shield:Spawn()
self.shield:Activate()
local phys2 = self.shield:GetPhysicsObject()
if (phys2:IsValid()) then
phys2:SetVelocity(self:GetForward() * math.random(-200,200) + self:GetUp() * math.random(-200,200) + self:GetRight() * math.random(-200,200))
end
SafeRemoveEntityDelayed(self.shield,5)
self.dissolver = ents.Create("env_entity_dissolver")
self.dissolver:SetKeyValue("dissolvetype", "0")
self.dissolver:SetKeyValue("magnitude", "1")
self.dissolver:SetPos(self.shield:GetPos())
self.dissolver:Spawn()
local name = "Dissolving_"..math.random(1,9999)
self.shield:SetName(name)
self.dissolver:Fire("Dissolve",name,0)
self.dissolver:Fire("kill","",0.01)
self:Remove()
end
end
end