Files
wnsrc/lua/entities/lvs_armor_penetrate.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

160 lines
3.7 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
ENT.Type = "anim"
ENT.RenderGroup = RENDERGROUP_BOTH
ENT.LifeTime = 15
if SERVER then
local CountTotal = {}
function ENT:Initialize()
CountTotal[ self:EntIndex() ] = true
local Num = table.Count( CountTotal )
if (Num > 30 and math.random(1,2) == 1) or Num > 60 then
self:Remove()
return
end
self:SetMoveType( MOVETYPE_NONE )
self:SetSolid( SOLID_NONE )
self:DrawShadow( false )
self.DieTime = CurTime() + self.LifeTime
end
function ENT:OnRemove()
CountTotal[ self:EntIndex() ] = nil
end
function ENT:Think()
self:NextThink( CurTime() + 0.1 )
if not IsValid( self:GetParent() ) then self:Remove() return end
if (self.DieTime or 0) > CurTime() then return true end
self:Remove()
return false
end
return
end
ENT.GlowMat1 = Material( "particle/particle_ring_wave_8" )
ENT.GlowMat2 = Material( "sprites/light_glow02_add" )
ENT.DecalMat = Material( "particle/particle_noisesphere" )
ENT.MatSmoke = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
local CountTotal = {}
function ENT:Initialize()
CountTotal[ self:EntIndex() ] = true
self.RandomAng = math.random(0,360)
self.DieTime = CurTime() + self.LifeTime
local Pos = self:GetPos()
local Dir = self:GetUp()
self.emitter = ParticleEmitter( Pos, false )
self:EmitSound( "lvs/armor_pen_"..math.random(1,3)..".wav", 95 )
end
function ENT:Smoke()
local T = CurTime()
if (self.DieTime or 0) < T then return end
if not self.emitter then return end
if (self.NextFX or 0) < T then
self.NextFX = T + 0.2 + table.Count( CountTotal ) / 50
local particle = self.emitter:Add( self.MatSmoke[math.random(1,#self.MatSmoke)], self:GetPos() )
if particle then
particle:SetVelocity( self:GetUp() * 60 + VectorRand() * 30 )
particle:SetDieTime( math.Rand(1.5,2) )
particle:SetAirResistance( 100 )
particle:SetStartAlpha( 30 )
particle:SetEndAlpha( 0 )
particle:SetStartSize( 0 )
particle:SetEndSize( 60 )
particle:SetRollDelta( math.Rand( -1, 1 ) )
particle:SetColor( 50,50,50 )
particle:SetGravity( Vector( 0, 0, 200 ) )
particle:SetCollide( false )
end
end
end
function ENT:Think()
self:Smoke()
end
function ENT:OnRemove()
CountTotal[ self:EntIndex() ] = nil
if not self.emitter then return end
self.emitter:Finish()
end
function ENT:Draw()
local Timed = 1 - (self.DieTime - CurTime()) / self.LifeTime
local Scale = math.max(math.min(2 - Timed * 2,1),0)
local Scale02 = math.max(Scale - 0.8,0) / 0.2
cam.Start3D2D( self:GetPos() + self:GetAngles():Up(), self:GetAngles(), 1 )
surface.SetDrawColor( 255 * Scale02, (93 + 50 * Scale) * Scale02, (50 * Scale) * Scale02, (200 * Scale) * Scale02 )
surface.SetMaterial( self.GlowMat1 )
surface.DrawTexturedRectRotated( 0, 0, 8 , 8 , self.RandomAng )
surface.SetMaterial( self.GlowMat2 )
surface.DrawTexturedRectRotated( 0, 0, 16 , 16 , self.RandomAng )
surface.SetDrawColor( 0, 0, 0, 255 )
surface.SetMaterial( self.DecalMat )
surface.DrawTexturedRectRotated( 0, 0, 16 , 16 , self.RandomAng )
cam.End3D2D()
end
function ENT:DrawTranslucent()
self:Draw()
end