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wnsrc/lua/entities/obj_vj_hlr1_archerspit.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

78 lines
3.4 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "obj_vj_projectile_base"
ENT.PrintName = "Archer Spit"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Information = "Projectiles for my addons"
ENT.Category = "Projectiles"
if CLIENT then
local Name = "Archer Spit"
local LangName = "obj_vj_hlr1_archerspit"
language.Add(LangName, Name)
killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
language.Add("#"..LangName, Name)
killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end
ENT.Model = {"models/vj_hlr/opfor/pitdrone_spike.mdl"} -- The models it should spawn with | Picks a random one from the table
ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
ENT.DirectDamage = 20 -- How much damage should it do when it hits something
ENT.DirectDamageType = DMG_ACID -- Damage type
ENT.DecalTbl_DeathDecals = {"VJ_HLR_Spit_Acid"}
ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/bullchicken/bc_acid1.wav", "vj_hlr/hl1_npc/bullchicken/bc_acid2.wav"}
ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_npc/bullchicken/bc_spithit3.wav"}
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomPhysicsObjectOnInitialize(phys)
phys:SetMass(1)
phys:EnableGravity(false)
phys:EnableDrag(false)
phys:SetBuoyancyRatio(0)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnInitialize()
self:SetNoDraw(true)
ParticleEffectAttach("vj_hlr_spore_idle_small", PATTACH_ABSORIGIN_FOLLOW, self, 0)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnThink()
if self:WaterLevel() == 3 then
local myPos = self:GetPos()
effects.BubbleTrail(myPos, myPos + self:GetForward()*400, 6, -500, 100)
end
-- Make it slow down when its out of the water and fall down
/*if self:WaterLevel() == 0 then
local phys = self:GetPhysicsObject()
if IsValid(phys) then
phys:EnableGravity(true)
phys:EnableDrag(true)
phys:SetVelocity(phys:GetVelocity() * 0.3)
end
end*/
end
---------------------------------------------------------------------------------------------------------------------------------------------
local defAng = Angle(0, 0, 0)
--
function ENT:DeathEffects(data, phys)
ParticleEffect("vj_hlr_spore_small", self:GetPos(), defAng)
end